LadyHecate
Major-General
If the ghost guild has no intentions of keeping a footprint on the map then I'd agree. However, if the larger guild keeps its footprint away from landing sites (as most aim to do) then it's easier for the larger guild to take the ghost guild off the map thereby making it harder for them to re-establish contact with them. Pretty much all the GvG action involving ghost guilds that I've seen is NOT involved on the AA map and thus the guilds involved are relying on more junior members for the the Treasury goods and troops; AF/OF players will only have a finite amount of lower Era goods and troops to support a campaign on the lower Era maps unless giving up city space to rebuild barracks of the lower Era.I really doubt this. If a ghost guild is a satellite of some other large guild, allowing it to take whatever they just ripped off their rivals, ghost guild wins, because attrition will be big guild vs big guild, and Traz lv80 would supply ghost guild fighters with expendable troops to defeat a sector off the rival guild, and then they just don't set up defense to not waste their small treasury.
And level 80 Traz's are not too common! There are none on En11!!!