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Winter event 2013 - discussion

DeletedUser

Yes you get 1 quest per day, and if you miss one don't worry, they will stack up. kim.
 

DeletedUser13082

Does anybody know if there is any rule and correspondence between box type (there are 4 types of boxes) and a gift type?
For example, blueprints are only in green boxes and supplies/coins are only in blue boxes?
Something like this.

Or there is no correspondence/rule at all?

Boxes have no correspondence with the prize they hold, as far as I know. I assume it will all be completely random, any box can be given to any gift. If there was a specific box for a specific prize type it would be far too easy for a player to always get the gift that he/she wants.
 

DeletedUser

Who is the guy in that ugly santa avatar you get during this event? He looks like Karl Marx lol but I hope Im wrong
Are there any communist devs working at INNO?
 

DeletedUser9168

If you keep your eye on a particular box and follow it during the shuffle, can you know where it is at the end?
I did this with the logcabin on Arvahall, and opened the correct box, but was i just flukily lucky or does this actually work? I'd be interested to hear if anyone else has had success doing this.
 

DeletedUser97590

If you keep your eye on a particular box and follow it during the shuffle, can you know where it is at the end?
I did this with the logcabin on Arvahall, and opened the correct box, but was i just flukily lucky or does this actually work? I'd be interested to hear if anyone else has had success doing this.

Not sure, but I lost the box at the end when the shuffling went really really fast. Maybe I am just bad at this, or maybe you got lucky. Who know?!
 

DeletedUser13082

If you keep your eye on a particular box and follow it during the shuffle, can you know where it is at the end?
I did this with the logcabin on Arvahall, and opened the correct box, but was i just flukily lucky or does this actually work? I'd be interested to hear if anyone else has had success doing this.

Unfortunately no. I tested this by using hyper cam to follow the shuffle and then looking at the location of the gifts on the final frame before they changed to boxes and when I selected 2 boxes they were different to where the gift actually was when the boxes appeared. I assume that, much like the summer quest, the shuffle is very much the same as the spin, just for show. The gift you get is entirely random in correlation with the gifts that are possible from that specific days set up. I have also tried to find a pattern in the shuffle by going through the frames but as of yet nothing has come of it.

These things are usually entirely random and if anything was going to work it would have been to follow the shuffle and see where the gift you want landed and then select that box but as I mentioned this doesn't work unfortunately and you was just very lucky so congratulations :)
 

DeletedUser

At my level today's special is HMA Log Cabin 3x3 giving +90 pop and +490 coin/8hr. Doing the math, as it occupies a space of 12 (3x3 plus 3 for road along one side) it gives 7.5 pop and 40 coin per square. This compares unfavorably to the alternative of building a previous-era Clapboard house which with the same math of a space of 6 (2x2 plus 2 road) gives 18.5 pop and 40 coin per square.

In other words, a previous-era building more than doubles the population while giving the same coin-per-square payout.

I suppose if I had no gold or coin then I might build the log cabin if I won it because it's free, but it would be on the next chopping block. Another need might be if logistically a 3x3 fit my needs rather than 2x2 houses.

Motivation changes my analysis. Although we have seen above the coin per square is the same between a Clap House and a HMA Log Cabin, the Log Cabin gets a boost because motivation is applied per building rather than per square. To make a fair per-building comparison you have to divide by a fixed area size. I chose to use the halfway point of 9 between a Log Cabin and Clap House for comparison. Motivated clap: 240 x 2 = 480 / 9 = 53 coin per square; Motivated Log Cabin: 490 x 2 = 980 / 9 = 109 per equivalent square.

On the flip side, when I compare the HMA Log Cabin to an equal era HMA-level Townhouse rather than the previous-era Clapboard, the motivated Townhouse still beats the motivated Log Cabin 113 to 109 coin per square (townhouse: 340 coin x 2 motivated = 680 / 9 space = 113 vs HMA log cabin 109)

In my end analysis--which I can only guess might apply across eras--the Log Cabin makes sense for producing more coin if:
(1) You have only previous-era residences
(2) You will be able to keep motivated the Log Cabin over other residential buildings
(3) You don't mind sacrificing population for additional coin
 

DeletedUser13082

At my level today's special is HMA Log Cabin 3x3 giving +90 pop and +490 coin/8hr. Doing the math, as it occupies a space of 12 (3x3 plus 3 for road along one side) it gives 7.5 pop and 40 coin per square. This compares unfavorably to the alternative of building a previous-era Clapboard house which with the same math of a space of 6 (2x2 plus 2 road) gives 18.5 pop and 40 coin per square.

In other words, a previous-era building more than doubles the population while giving the same coin-per-square payout.

I suppose if I had no gold or coin then I might build the log cabin if I won it because it's free, but it would be on the next chopping block. Another need might be if logistically a 3x3 fit my needs rather than 2x2 houses.

Motivation changes my analysis. Although we have seen above the coin per square is the same between a Clap House and a HMA Log Cabin, the Log Cabin gets a boost because motivation is applied per building rather than per square. To make a fair per-building comparison you have to divide by a fixed area size. I chose to use the halfway point of 9 between a Log Cabin and Clap House for comparison. Motivated clap: 240 x 2 = 480 / 9 = 53 coin per square; Motivated Log Cabin: 490 x 2 = 980 / 9 = 109 per equivalent square.

On the flip side, when I compare the HMA Log Cabin to an equal era HMA-level Townhouse rather than the previous-era Clapboard, the motivated Townhouse still beats the motivated Log Cabin 113 to 109 coin per square (townhouse: 340 coin x 2 motivated = 680 / 9 space = 113 vs HMA log cabin 109)

In my end analysis--which I can only guess might apply across eras--the Log Cabin makes sense for producing more coin if:
(1) You have only previous-era residences
(2) You will be able to keep motivated the Log Cabin over other residential buildings
(3) You don't mind sacrificing population for additional coin


A building can be connecting to just one tile of road, it doesn't have to have road down the entire one side of the building therefore your math should be calculated from a footprint of 10 not 12. 12 would be if you decided to have road down the entire side, also you could work from 11 but the bare minimum would be 10. Working to that however you would also need to calculate the grid space used by the road to reach back to the town hall which it must be connected to which would obviously be a pointless calculation, it's always best to work off the footprint of the building alone and not include roads as you are pulling in to many factors. You could also work from the factor of if you had 10 clapboard house and 10 log cabins you would obviously have a higher coin yield from the log cabins and they will offer more from motivation too as you already mentioned. If you bring in too many factors the math becomes impossible and illogical as they cannot all be taken into account in one equation. I understand your point of using footprint grid size however it doesn't determine a true figure. If you are in a guild and have a decent polish/motivate daily average then log cabin will obviously be the better choice.


again a lowsy event... its getting worst every day

A "lowsy event". Is this simply because you can't decide "I want that gift I'll pick that one" or because your probably wasted the first 2 attempts you had and got junk gifts? Rather than holding on until you had enough to stand a good chance of getting the gift you were aiming for.
 

DeletedUser5514

Youre so fast throwing stones arent you? Its lowsy because its based on luck, nothing else. You can use all strategy you want but in the end, either youre lucky and get what you want, or youre unlucky and you dont get what you want, even if you save all the stars in the world or even if you buy a bunch of them.

You should think twice before reaching to unproven conclusions, since im not even interested on the prizes for today, thus i didnt choose any. Congrats though, on showing to all where your brains are!!!!!

A building can be connecting to just one tile of road, it doesn't have to have road down the entire one side of the building therefore your math should be calculated from a footprint of 10 not 12. 12 would be if you decided to have road down the entire side, also you could work from 11 but the bare minimum would be 10. Working to that however you would also need to calculate the grid space used by the road to reach back to the town hall which it must be connected to which would obviously be a pointless calculation, it's always best to work off the footprint of the building alone and not include roads as you are pulling in to many factors. You could also work from the factor of if you had 10 clapboard house and 10 log cabins you would obviously have a higher coin yield from the log cabins and they will offer more from motivation too as you already mentioned. If you bring in too many factors the math becomes impossible and illogical as they cannot all be taken into account in one equation. I understand your point of using footprint grid size however it doesn't determine a true figure. If you are in a guild and have a decent polish/motivate daily average then log cabin will obviously be the better choice.




A "lowsy event". Is this simply because you can't decide "I want that gift I'll pick that one" or because your probably wasted the first 2 attempts you had and got junk gifts? Rather than holding on until you had enough to stand a good chance of getting the gift you were aiming for.
 
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DeletedUser13082

Youre so fast throwing stones arent you? Its lowsy because its based on luck, nothing else. You can use all strategy you want but in the end, either youre lucky and get what you want, or youre unlucky and you dont get what you want, even if you save all the stars in the world or even if you buy a bunch of them.

You should think twice before reaching to unproven conclusions, since im not even interested on the prizes for today, thus i didnt choose any. Congrats though, on showing to all where your brains are!!!!!

I think you need to quell your temper tantrum. The devs have done a brilliant job on the winter event and the ideas of the new buildings and other rewards are are excellent. What difference does it make if it's based on luck? It's not based on skill for the simple fact that everybody would get exactly what they want to get which will always be the bigger and better prizes.
 

DeletedUser6968

I think you need to quell your temper tantrum. The devs have done a brilliant job on the winter event and the ideas of the new buildings and other rewards are are excellent. What difference does it make if it's based on luck? It's not based on skill for the simple fact that everybody would get exactly what they want to get which will always be the bigger and better prizes.

Exactly....Now is the time to be jolly :) Not be grumpy !!!:)
 

DeletedUser5514

I think you need to quell your temper tantrum. The devs have done a brilliant job on the winter event and the ideas of the new buildings and other rewards are are excellent. What difference does it make if it's based on luck? It's not based on skill for the simple fact that everybody would get exactly what they want to get which will always be the bigger and better prizes.

So, in your oppinion, its better most ppl not getting any of those special buildings and also people doing the same as you, meaning pointing out rash conclusions, am i right? Nevertheless, i think i still have the right to give my oppinion about this issue, as everybody else: this game shouldnt be based mostly in luck as it is becoming more and more; if people want to test theyre luck, those people can play cards, roulette or other casino games.

But hey, save all your stars and buy a bunch of them, and in the end of this event, try to get your prizes. Hopefully, you can get the refresh prize when youre only missing the prize you want and that refresh prize :). Thankfully, you can still buy those prizes with diamons, so go ahead.

Note: its based on luck so you can spend your frustration spendind diamonds to buy those buildings, wich is something im certainly not doing. Im just giving a rational oppinion without licking devs boots...
 
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DeletedUser

Death Ouron:

Fair enough points on the road factor; assumptions have to be made and you point out multiple ones. Perhaps measuring without roads is more standard for players. BOTTOM LINE: Using raw space without any consideration for roads makes the Log Cabin slightly less favorable than in my previous calculations, but the effect is small and my conclusions would stay the same.

On a motivated Log Cabin I used a median denominator of 6.5 which gave an equivalent-per-square for the Log Cabin of 150 and previous-era Clapboard of 74. The population difference per square is (111/4 = 28 Clapboard vs 90/9 Log =10). So the trade off on population increase being almost a third (28:10) contrasts to a doubling of motivated coin output (74:150). On the equal-era Townhouse, the trade off in population works out to be 39:10, almost quadruple the population and yet the motivated Log Cabin produces 50% more coin (104:150).

I suspect that while we see lots of productive graveyards out there, the Log Cabin at least at my level is more niche-oriented to those needing coin at a heavy cost of population, or maybe players will build just for the novelty.
 
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DeletedUser

So, in your oppinion, its better most ppl not getting any of those special buildings and also people doing the same as you, meaning pointing out rash conclusions, am i right? Nevertheless, i think i still have the right to give my oppinion about this issue, as everybody else: this game shouldnt be based mostly in luck as it is becoming more and more; if people want to test theyre luck, those people can play cards, roulette or other casino games.

But hey, save all your stars and buy a bunch of them, and in the end of this event, try to get your prizes. Hopefully, you can get the refresh prize when youre only missing the prize you want and that refresh prize :). Thankfully, you can still buy those prizes with diamons, so go ahead.

You have every right to give your opinion, fair enough. But I don't see why this is such an issue if the rewards you get are down to luck. None of the items you get are mandatory to progress in the game, and they are gifts (unless you buy diamonds, but that's up to each individual if they wish to spend their real life money that way). Secondly, let's not forget that the developers didn't have to provide such an event in the first place, let alone care enough to work on lovely designs for the extra buildings. This is all extra work for them (even if I imagine this is also a good occasion to get people to buy diamonds ;)) and I for one am grateful for that event to lighten things up this month :)
 

DeletedUser13082

So, in your oppinion, its better most ppl not getting any of those special buildings and also people doing the same as you, meaning pointing out rash conclusions, am i right? Nevertheless, i think i still have the right to give my oppinion about this issue, as everybody else: this game shouldnt be based mostly in luck as it is becoming more and more; if people want to test theyre luck, those people can play cards, roulette or other casino games.

But hey, save all your stars and buy a bunch of them, and in the end of this event, try to get your prizes. Hopefully, you can get the refresh prize when youre only missing the prize you want and that refresh prize :). Thankfully, you can still buy those prizes with diamons, so go ahead.

Note: its based on luck so you can spend your frustration spendind diamonds to buy those buildings, wich is something im certainly not doing. Im just giving a rational oppinion without licking devs boots...

I never said anybody should do the same as me. I have given a simple idea which will increase the chance of a player being able to get the prize they are attempting to get. It's up to you whether you choose to do it or not. Also yes you have every right to give your opinion but try constructive criticism in future. Rather than "another lowsy event" why not say "I'm not overly happy with this, maybe next time offer a skill based event" you could even offer an idea on how you would like a skill based event to work. If you have no better ideas of your own then don't down play the ideas of others cause at least they have an idea to begin with.

Also I have no idea where your play on diamonds has come into this. I rarely use diamonds in this game and majority that I have used have been diamonds I won in events.

Death Ouron:

Fair enough points on the road factor; assumptions have to be made and you point out multiple ones. Perhaps measuring without roads is more standard for players. BOTTOM LINE: Using raw space without any consideration for roads makes the Log Cabin slightly less favorable than in my previous calculations, but the effect is small and my conclusions would stay the same.

On a motivated Log Cabin I used a median denominator of 6.5 which gave an equivalent-per-square for the Log Cabin of 150 and previous-era Clapboard of 74. The population difference per square is (111/4 = 28 Clapboard vs 90/9 Log =10). So the trade off on population increase being almost a third (28:10) contrasts to a doubling of motivated coin output (74:150). On the equal-level Townhouse, the trade off in population works out to be 39:10, almost quadruple the population and yet the motivated Log Cabin produces 50% more coin (104:150).

I suspect that while we see lots of productive graveyards out there, the Log Cabin at least at my level is more niche-oriented to those needing coin at a heavy cost of population, or maybe players will build just for the novelty.

I see where your coming from mate. It all depends on multiple things really, one of which also being city layout. Personally I stick with 24 hour houses all the time as it's easier and with st. marks aswell as motivation it gives the best coin yield for me so I won't be using the log cabin either way lol. I've got a ton of event buildings from previous events I just never use them as they often lower the productivity of my city anyway. I'm hoping for rogue hideouts personally, I've seen people say that they are available in the gifts but am yet to see one available myself so I'll keep holding out for them lol.
 

DeletedUser5514

Well, at least i dont come here trying to guess what others did with theyre stars. Just let me give you an advice: dont play the lottery since you dont seem very lucky with guessing.

Diamonds: if you read the announcement with more attention, you will realise that the special buildings you dont get in each day, you will be able to buy them the next day with diamonds (dont know the cost though).

I never said anybody should do the same as me. I have given a simple idea which will increase the chance of a player being able to get the prize they are attempting to get. It's up to you whether you choose to do it or not. Also yes you have every right to give your opinion but try constructive criticism in future. Rather than "another lowsy event" why not say "I'm not overly happy with this, maybe next time offer a skill based event" you could even offer an idea on how you would like a skill based event to work. If you have no better ideas of your own then don't down play the ideas of others cause at least they have an idea to begin with.

Also I have no idea where your play on diamonds has come into this. I rarely use diamonds in this game and majority that I have used have been diamonds I won in events.

I see where your coming from mate. It all depends on multiple things really, one of which also being city layout. Personally I stick with 24 hour houses all the time as it's easier and with st. marks aswell as motivation it gives the best coin yield for me so I won't be using the log cabin either way lol. I've got a ton of event buildings from previous events I just never use them as they often lower the productivity of my city anyway. I'm hoping for rogue hideouts personally, I've seen people say that they are available in the gifts but am yet to see one available myself so I'll keep holding out for them lol.



If i was a zombie, i would agree blindly with all that comes by, but it seems im not, so if i think its bad to see the events being based more and more in luck instead of on strategy, i dont see why i cant criticize it. I dont know if you played previous events such as the one where we got the graveyard or the one where we got the confectionary or the eggs based event, but those events were fair to all players... these new events, luck based ones, are not fair to all players, except to those who are lucky.

You have every right to give your opinion, fair enough. But I don't see why this is such an issue if the rewards you get are down to luck. None of the items you get are mandatory to progress in the game, and they are gifts (unless you buy diamonds, but that's up to each individual if they wish to spend their real life money that way). Secondly, let's not forget that the developers didn't have to provide such an event in the first place, let alone care enough to work on lovely designs for the extra buildings. This is all extra work for them (even if I imagine this is also a good occasion to get people to buy diamonds ;)) and I for one am grateful for that event to lighten things up this month :)
 

DeletedUser13082

I notice you have no form of response to why your criticism couldn't have been constructive in a way which would be helpful...

Anyway, I have no intention of arguing with you and helping you continue your tantrum so I'll leave you to it. I won't be responding to another of your posts here so if you have something to say aimed in my direction I'd suggest you save your time as I won't be reading it either :)
 

DeletedUser5514

Finally, you write something usefull. I agree there is no need to continue our discussion. Nevertheless, luck in a skillfull game is not appreciated...
I notice you have no form of response to why your criticism couldn't have been constructive in a way which would be helpful...

Anyway, I have no intention of arguing with you and helping you continue your tantrum so I'll leave you to it. I won't be responding to another of your posts here so if you have something to say aimed in my direction I'd suggest you save your time as I won't be reading it either :)
 

DeletedUser

If i was a zombie, i would agree blindly with all that comes by, but it seems im not, so if i think its bad to see the events being based more and more in luck instead of on strategy, i dont see why i cant criticize it. I dont know if you played previous events such as the one where we got the graveyard or the one where we got the confectionary or the eggs based event, but those events were fair to all players... these new events, luck based ones, are not fair to all players, except to those who are lucky.

I concur with rogeriods about luck yet since I presume there are other players who like luck, I suggest a compromise could be brokered for future events: have the semblance of luck but give players access to the same rewards IF they play every day. For example, if you are going to give away 31 presents for 31 days, all players have access to the same set of 31 presents. The randomness kicks in when a player doesn't play every day they won't know which of the 31 presents they are going to get. This is not a solution for "fairness" because a player might get the "really good" present the first day and another player if might take 31 days, but it seeks to strike a compromise between some who might yearn for a touch of "luck" and those who favor skill. Personally, I favor skill but I don't want to spoil fun for others who might enjoy some luck.
 
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