PROPOSAL FOR INNO:
Why don't you break up Bronze Age into 4 Stages like you have with Oceanic Era and also allow BA Players to complete any Event?
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
BOOT CAMP:
* First Stage (Build a Zeus):
OPTION ONE: Inno encourages New Players to prepare goods and get 9 Blueprints (BPs) for a Zeus, with "Pop Ups" on their screen, encouraging New players to do Guild Jumping and aid all Members in that Guild then leave (More Pop Ups Showing How to Do This) and repeat process until they get all BPs. This will help them become familiar with the other advantages of the game to help them achieve building a Zeus. It will also give them insight as to how they can get coins if they need them to buy forge.
On this Stage, no one can touch them by attacking or plundering them and visa versa. (Option Not Available)
OR
OPTION TWO: Complete the New Tech Tree & New Storyline (Stage One) and they win 9 Blueprints for Zeus. Pop Ups include, teaching them to prepare the Goods Buildings they have deposits for and "How to Trade" for what they will need to build the Zeus when they get the BPs.
OR COMBINE ALL OF THE ABOVE
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
GRADUATION:
* Second Stage (Achieve Level 1 Zeus):
After showing them how to get BPs from Guild Jumping/Aiding and Coins for converting to Forge Points, this is where Inno can use (Pop Ups Again) to show them the benefits of having the Zeus: +3% Attack & +3% Defense per Level, up to Level 10; and why they will need it for Higher Era's if they choose to do Neighbourhood Battles, Guild Expedition and GvG.
The Pop Ups also teach them the importance of Aiding all their Friends/Guild/Hood and to upgrade their Taverns as soon as possible, which will give them more chances of getting FPs when they visit their Friends Tavern, to get their Zeus to Level One.
Once they achieve Level One, the option of "Attacking the Hood" is opened to them. This is where they can only attack other players who have a Level One Zeus, either for "Battle Points" or for "Storyline" or just for fun. Also they win a "Special Forge Building" to assist them to get their Zeus to Level Two.
At this Stage, the option is unlocked to allow them to complete "Any Special Event" up to 1/2 of the "Whole Event, allowing them to achieve something for their efforts & achievements. (Encouragement)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Third Stage (Achieve Level 2 Zeus):
Once they achieve unlocking this Stage through the Tech Tree, the focus is on fighting (More Pop Ups) showing them the difference between Auto Attack and Manual Attack (Advantages and Disadvantages). A New Storyline is added, which focuses on Fighting to compete against a Level 2 Zeus Player and win "X Number of Battles (Progressive through Tech Tree). Upon the near completion of this Tech Tree, they win a "Special Forge Building Upgrade" to assist them to get their Zeus to Level Three.
At this Stage, the option is unlocked to allow them to complete "Any Special Event" up to 3/4 of the "Whole Event, allowing them to achieve something for their efforts & achievements. (Encouragement)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Stage Four (Achieve Level 3 Zeus):
Once they achieve unlocking this Stage through the Tech Tree, more (Pop Ups) teach them about the other important GBs later in the game that are similar to Zeus and their importance for Hood, GE, GvG.
The 3 Zeus's:
(1) Zeus: +3% A&D per Level to Level 10, No Extra Bonus (Total A&D @ Lvl 10 = 30%)
(3) Cathedral of Aachen (COA): +3% A&D per Level, +Coin Bonus (Total A&D @ Lvl 10 = 30%)
(2) Castel Del Monte (CDM): +3% A&D per Level, +Forge Bonus (Total A&D @ Lvl 10 = 30%)
Also the introduction of "City Defense GBs" in Pop Ups, teaching them the importance of having them to help protect them from "Attack & Plunder"
A New Storyline is added, which focuses on Fighting to compete against a Level 3 Zeus Player and win "X Number of Battles (Progressive through Tech Tree). Upon the near completion of this Tech Tree, they win a "Special Forge Building Upgrade" to assist them to get their Zeus to Level Four.
The option of "Attack & Plunder" is unlocked at this level and they now begin to experience the original gameplay, which was removed. They cannot Plunder any Player under Level 3 Zeus.
At this Stage, the option is unlocked to allow them to "Complete Any Special Event", giving them the full prizes for their efforts & achievements. (Encouragement)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
IRON AGE:
A New Storylines are added in Stages similar to Bronze Age, where the Player must achieve Level 5 Zeus, halfway through Iron Age. Players who manage to Level their Zeus earlier than Iron Age (By Alternate Means), cannot Plunder any Player with a Zeus under Level 5.
For each Stage up to Level 5 Zeus on the Tech Tree, they win a "Special Forge Building Upgrade" to assist them to complete Level 5 Zeus. However, on the very last Stage they must sell the "Upgraded Special Forge Building" to get the remainder of Forge needed to assist them to get Zeus to Level 5.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Conclusion: This Proposal is one small outline of the many things Inno could implement, to avoid the total removal of Special Events and Attack & Plunder on Bronze Age upward, with a new way to prepare New Players with Attack & Defense for any type of Battle for Now and Future Era's.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////