what hasn't been mentioned anywhere is the effect the repeats would have on the guild championship & the %ages in them, at the minute each person can only do a maximum of 64 encounters, will repeating level 1 4 times give 64 encounters? can players do more than 64 encounters through repeating levels? will each repeated encounter add guild power? the maximum % a guild can get at the minute is 133%, will guilds be able to get more than this by repeating? can the players that find GE easy be able to get big %ages without the entire guild taking part?
GE was introduced as a guild feature that benefitted the guild & players are encouraged to take part because they get individual rewards, the guilds that do well every week work together, they encourage everybody to take part, they help to build attack gbs of the players that struggle, they explain about units & what might work well against those in the encounter they are struggling with, they try to teach them & work with them to get better so that everybody benefits, doesnt this idea more it more an individual feature & take away the need to work together to get good results
another concern i have is that this could backfire & put smaller players under more pressure, if a player cant finish level 2 then most guilds will understand that they arent able to, however if they finish level 1 will they be expected to keep repeating it even though they may not have the goods to negiotate or the units to fight, will guilds take the attitude that "you did it once so do it again", could this lead to players deliberately not finishing a level
These are the questions what entirely would depend what way we chose. Let me explain. First there is no consensus over what limit should be imposed or not. If let's say we agree that there should be limits on the number of repeats can be done, then, and only then we can start to think about how many repeats, overall repeat number or by levels, and so on.
But if other limits would be imposed, for example one could say that let's make restrictions based on the age of the player. Ie. if you're under IA then you'd be able to repeat X times, OR not even limiting the number of encounters but perhaps a gradually less rewards scenario, you name it. Then we would have to figure out an entirely different rule-set.
And the problem is nearly never the lack of knowledge. IF a player has low bonuses, or no Traz, or a low level Traz still, then no amount of knowledge will help him after a certain point! An established player has a wide range of stuff to choose from too, from special buildings like Rogues and other special units. So for small players this would certainly provide a way to be able to participate further! And believe me there are a lot of players like that, and we can only hope it stays that way in the future too, because that means we have new players joining the game again and again.
If you like any of the solutions, or you have your own, then we can certainly tailor the rules around it, it's not an exact science, I'm not sure what way would be the best, I only know the goal I'm aiming at, namely to provide more participation for smaller players.
Regarding the higher pressure, I can only say that entirely depends on the guild, and it can't and shouldn't be blamed on the possibilities! There are guilds which demands participation to a certain level, others refuse to even participate! Everyone can find their place, I don't think a change like this would change the attitude of guilds, demanding ones would demand further, others wouldn't.
Just another example, in my guild everyone is required to do at least 8 encounters. Now that 8 is not even the finish of level 1, and wouldn't increase just because you could repeat. On the other hand, some more dedicated but low level players would be able to somewhat "compensate" the lack of interest of the rest, if they could repeat and not quit after finishing level 1. Because even with this requirement we always have at least 5-10% of the guild who doesn't even start GE.