DeletedUser4089
My tests were on a OnePlus 3T. 2GB more RAM than an iPad Pro and fairly equivalent processors.I'd imagine a newish tablet would be better for that, phone's really don't have that much power in them.
My tests were on a OnePlus 3T. 2GB more RAM than an iPad Pro and fairly equivalent processors.I'd imagine a newish tablet would be better for that, phone's really don't have that much power in them.
No, the site auto-detects a mobile browser and launches the app instead.
This would also mean that every second time through the same level could be offered at just the same expense and reward, since an implication is that it would already be harder to do.I have had one thought on this proposal. My thinking is that for intensive farmers, coming up with the goods for negotiation is simple, while for intensive fighters with high attack boosts, flattening the enemy is simple.
So, how about allowing a repeat level but each stage of a repeat must be either fought if negotiated at the last time through that stage, or negotiated if fought.
This would also mean that the need for extra stages (as proposed in another Idea thread) is unlikely, since it will be very hard to both fight AND negotiate through level 4.
This would also mean that every second time through the same level could be offered at just the same expense and reward, since an implication is that it would already be harder to do.
I wasn't trying to make the game easy. I was trying to make it challenging, while acknowledging that people might not want to - or be able to - go up a level.I think I get what you mean, but I don't really like the "forced" idea. I mean if I don't have the goods to negotiate, then I'm stuck again. If I don't have the troops then stuck again too. I think the best would be if you could decide how to proceed.
I wasn't trying to make the game easy. I was trying to make it challenging, while acknowledging that people might not want to - or be able to - go up a level.
Yes, if you don't have the goods to negotiate, you are stuck. If you are a farmer, there is a solution to that. If you are a fighter, there is a solution to that. Maybe next week, you will make sure you DO have the goods ready, as well as the troops prepared.
Doing a level of GE takes time and determination. It's not like you just click and you're done.
Maybe it could also work if you kept rewards and relics the same, but you could only do a total of three levels (unless you don't repeat any, in which case it would be a total of four levels with the bonus level).+1
Great idea, I know players who get frustrated because they can't manage the higher levels. If rewards, relics, and points were halved for every repeat performance, I think there would still be an incentive to try for the next level up if one can manage it, but remain at a lower level if one can't do the higher one.
Sorry to say that, but it has nothing to do with the hardness of the game...
You would need exactly the same dedication, you'd need to fight the same, nothing easier than before...
Actually the very opposite. If more people are using more levels, then to be successful you'd need to do the same.
That means you'd have to spend more time and put more effort.
It'd be easier if I was saying, make level 2 more easily achievable...
In comparison with this proposal : https://forum.en.forgeofempires.com...elect-production-buildings-and-use-them.9129/
You see this really makes the game easier, still it's getting implemented.