DeletedUser103370
this time when you are summarizing them can you put me as a she please
Uh, I'm really sorry, I correct it immediately! And I'm quite happy we have ladies here too!
you dont even think you'd use it all the time, casual players probably wont use it much (but its to encourage them to play more), but dedicated players & guilds will use it extensively, and the gap between the 2 sets of players will grow, i dont think you comprehend the huge impact & imbalance this change could make
in some worlds i struggle to finish level 1 but in another i can finish level 4 without issue, i would love to keep repeating it there as i will always gain more than i lose
How could I say, that yeah I will use it 10 times a week? I mean perhaps only hardcore players could make a statement like that, but I don't see what's wrong with it.
And yes, we could say that dedicated players will have more advantages, since they can "exploit" the system even more! But let me ask. What do you think who benefits from the Treasure Hunt, for example? The casual players? No, the dedicated ones. Exploiting the fact that they spend more time with the game, they gather more rewards!
Or here is another one, who benefits from buildings, which you can set to short productions (5 minutes? 15 minutes, even 8 hours?)? The casual players who logs in once a day maybe? No. The dedicated players who spend more time here, again they are able to gather much more rewards!
And that's just the way it supposed to be! If you think about it, the game should and does reward you if you spend more time here, it would be very illogical, if it would reward players for not being dedicated! And just as the Treasure Hunt didn't imbalance the game, a possible repeat in GE wouldn't either imo.
Regarding small/big players gap, with the right rules this gap can actually be closed (but even if not, it could be implemented in a way, to favor small players, after all what we want seriously, a small player even if repeats a lot of times, won't be even close in points to a big one, so they don't have to be afraid of anything), so I don't think it would have a negative impact.
Although let me add, that the reason of the huge gap existing between small and big players lies elsewhere, and I don't think this should be the feature to stop or lessen that, this one's purpose (supposedly) is to increase GE participation, especially favoring those who are not strong enough yet to advance further, still they would be willing.
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