DeletedUser103370
Proposal
Let us choose to repeat a level or advance to the next one.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
NA.
Reason
More accessible GE for smaller players.
Details
Not everyone has infinite number of troops / resources / bonuses to advance. Especially now, that GE levels are exponentially harder, for many it's either not worth it to advance (too many troop losses), or they simply don't have the resources to do it. Repeatable levels could perhaps increase participation further.
Visual Aids
Balance
It really needs only the button of the finished level to change to "Repeat" or "Play again".
Concerns
Abuse Prevention
N/A.
Summary
Repeatable levels in GE.
Let us choose to repeat a level or advance to the next one.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
NA.
Reason
More accessible GE for smaller players.
Details
Not everyone has infinite number of troops / resources / bonuses to advance. Especially now, that GE levels are exponentially harder, for many it's either not worth it to advance (too many troop losses), or they simply don't have the resources to do it. Repeatable levels could perhaps increase participation further.
Visual Aids
Balance
update: As @Augustavian said, to make it work, advancing a level should always worth it more than to stay and repeat to avoid possible abuse, every repeated level should give gradually less rewards, or for example repeating levels giving only basic rewards. The exact numbers are up to the devs - except if one of you think can work it out -, like it's up to them in the current system too. There were many adjustments of the rewards over time, and I guess there will be, if repeating a level is implemented it should be adjusted too accordingly.
There could be other restrictions too, for example the last level could not be repeated. Or perhaps a higher level player could repeat less than a lower one. There are virtually unlimited possibilities, only the goal must be clear, then make some rules to favor them.
There could be other restrictions too, for example the last level could not be repeated. Or perhaps a higher level player could repeat less than a lower one. There are virtually unlimited possibilities, only the goal must be clear, then make some rules to favor them.
It really needs only the button of the finished level to change to "Repeat" or "Play again".
Concerns
Here I'd like to highlight the concerns raised by some players, and answer them the best I can
- @Augustavian "I think there is merit to this, but a player should only be able to do a maximum of 64 encounter completions a week, and only be able to repeat a level if there is an entire level not yet done, say for instance you finish level 2, your guild has to have 3 open in order for you to repeat 2, if you feel you have enough gas in the tank to do 2 again but not 3."
Yes, this is certainly one way to do it. The number of repeats can be limited, but we can impose limits based on level, or even military strength too! When GE was implemented, it's rewards, hardness, troops, everything changed non-stop. In fact they're still adjusting it nowadays, from time to time. We just have to get to that delicate and acceptable balance. - @Test Ament's concern is that "this would be only a cheap way to get more rewards, relics, points, and so on"
To prove it it's not the goal, we've proposed several solutions, for example repeating a level would only give basic rewards, plus since level 1 by itself gives less points in every aspect, in other words it would always worth it more to advance to the highest level you can achieve, and perhaps repeat that one if you want to - @joesoap had a similar concern, she said that "this idea might take away a players incentive to try to be better, if players can repeat level 1 rather than trying to take on the level 2"
As I explained just above, with the right balance of rewards figured out, this problem can be easily eliminated. Since the goal is not to take away the motivation to advance, but to give a way to play more if you want to, but you're not strong enough to advance.
"isnt this more likely to widen the gap, small players get to repeat level 1 & get a few extra points for themselves & their guilds, big players can repeat level 3 & get a lot more points for themselves & their guilds, plus it will likely be easier for big players to do far more repeats as they will have a lot more units from traz"
Have to admit, she got me with that. I simply can't answer if it would widen the gap or closing it. As I see, it really depends on how many small or big players would use repeats in the first place. One thing I'm fairly certain of, more of us using GE and more times, the better. Competition gets more of a challenge, and in overall it should be good for a cooperation based feature. If there are serious concerns, that for example really big players would use it like a hundred times, then other restrictions can be put in place, just as an example only the first two levels would be repeatable. But ERA based restrictions could work just as good, as already obviously a small player won't get AF units in the encounters, reaching certain ages could limit possibilities differently. This way it's possible to make sure the gap closes. - @Prinza the Hunter had several questions: "the problem is not so much motivating players to play more GE but to play GE at all"
That's absolutely right, this wouldn't solve the problem if someone doesn't wanna get involved in GE at all. But to be honest that's not the goal of it either. We should address that problem perhaps by giving more incentives, but that's for another topic
"Since the player will get less reward (how do you give less of one unit?) on a repeated level, there would have to be a pop-up box informing the player of this, so they don't think they are just going to get a repeat of the last attempt."
Yes, so as we talked about it, giving less reward can be done in many ways. Ie. you wouldn't get diamonds and special buildings in repeating levels (you name it). The troop rewards I'd keep because that's basically motivates you to fight more, but that's debatable too, point is we can come up with the right amount if we want to.
"On the whole, I don't see how this will work well in practice but do see it would be heavily used, requiring a lot of re-balancing."
As he mentioned obviously a sort of pop-up or something should inform you before you start a repeat, of what you could expect. Other than that it would be pretty simple. After you finished a level, you get a Play Again button. Regarding the balance, I wouldn't say re-balancing, because the current levels don't even have to be modified for a feature like this, the only thing needed is to figure out the acceptable rewards for repeats. And you only have to do that as much, as you adjust the other levels in time anyway. - @OVERTYPE says "I personally can't support idea like this especially if it will increase participation further"
I think this is very radical, especially coming from a moderator, but more importantly there is no good reason why anyone would be against something which would probably increase participation. The only understandable reason could be if a certain feature would increase lag, but even then, the solution is to not involve as many people?
"I'm saying that this idea actually make the game easier".
I categorically have to say false to this statement, on the contrary. If there are more of us participating for longer, that means if you want to be successful, you'll have to up your game too. In practice that means that you'd actually have to put more effort, time and energy into GE, if nothing else making it harder (on the guild level). If someone can't advance to level 2 for example, then after he finished he only has a choice, to leave. He finished for that week. Now he'd be able to play again, which doesn't make the game easier, but maybe more enjoyable. And if someone is able to advance? Well we talked about it above, with the right incentives, no one will choose to stay level 1, when he knows he's much more rewarded at level 2 and so on. So the game wouldn't be easier for them either.
Abuse Prevention
N/A.
Summary
Repeatable levels in GE.
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