DO NOT put words in my mouth, when you clearly don't know what you're talking about! I do care about my Guild, which is why in my main world I have Arc, Observatory, AI Core, two current-age SoH, and several other event buildings that contribute to the Guild treasury! There is more I could say, but this isn't the place.
The fact is that holding a sector gtives nothing to the Guild, while fighting for a sector gives the player a chance to earn goods, FP and Diamonds, all of which can be directly or indirectly invested in the Guild. So even from that point of view individual rewards are more valuable.
You have a Arc, because you built it for yourself, not the guild, nobody builds a Arc for the guild, they build it for themselves to make profit, and convert FP, and make GBs for themselves cheaper, a building is not classified by it's secondary bonus, it's classified by it's main bonus, guilds goods on Arc are just a small bonus and not that really big, 362 of each goods at 2.0 Arc which costs 1.8 million NET FP and I bet that you don't even know what NET FP is ...
You have a Obs because it's mandatory in most guilds, and logical ...
your points, still hold no ground and are pure greed oriented in my POV, obviously and clearly, it is not me who doesn't know what im talking about, as unlike yourself, I actually know what im talking about since I'v successfully ran a top 1 2000 days guild for 6 years, and kept us at the top, and still keeping us at the top ... but that's besides the point ...
let me enlighten your limited POV ...
You say players can get rewards, FP and goods, and units for fighting ... yes, 5% of the players in the entire guild, because the high active SC heroes get rewarded for being selfish and for being highly active (setting alarms to show up for the good sectors), then they walk away from the hard sectors, and let the lesser active ones do the hard work, so ... the lesser active player spends 150 attrition every single day on a 0-2 SC sector for the guild and barely gets any kind of rewards what-so ever because they did what 100-200 fights for it?, while the higher active SC hero who does 20 attrition daily gets 15-20K fights per season and gets all the benefit on the backs of other people in the guild that made it possible for him to have the easy fights by doing the hard work for him ...
in the old format, even when we did "Farming seasons" which we didn't do for the past 1 year as we digest farming and the mentality it has created in the game, Lords of War at best scored 150 000 fights, and the fight spread was like this
90% of fights done by the top 10 out of 70 players, with top 1 scoring 15-20K fights, while top 2 being at 5K fights
8% of the fights done by the top 11-30
2% of the fights done by the rest
New format:
at this given moment, Lords of War have 220 000 fights, because each barracks/CP gives extra advancements, hence there are more fights to be done then before in the same time-frame hence there are actually more rewards to be farmed then before, they just can't be farmed by a selfish individual
at this given moment, the players who never reached top 30 in the past by doing 150 attrition daily, are now in the top 10 of LoW, by doing 150 attrition daily and get approximately the same amount of rewards as the most selfish SC hero who avoided doing hard sectors in the old format.
Fights are more evenly spread across the entire guild, and now instead of 5% of players getting all the rewards off the backs of others, entire guild gets rewards and entire guild is benefiting from it and growing but you as a individual are limited in comparison to before... so the only ones losing out here, are the selfish ones, in this example you, as now, no matter how selfish you are, best you get is 20% attrition reduction, and best you can do is same # of fights as the lowest active player who's gonna solo a sector 1 time a day in 1 go for the guild cuz he doesn't care about the rewards.
the fights spread now is almost even, the top 1 player doesn't have a lot more fights then the top 30-40 player, the gap between top 1 and top 2 is smaller, same like gap between top 10 and top 20+ is smaller
so mate, when you actually run a top 1 2000 days guild, and learn basics of guild management, guild treasury management, and how the game works, and when you learn to look at the bigger picture instead of just your own butt, then come argue with me and tell me I don't know what i'm talking about, becuase nobody's crying about the rewards, except those ones who got the reward off other people's backs and hard work, and other people's treasuries, by being SC heroes, while the ones who were not being interested in GBG exactly because of that mentality, now have a ability to actually play GBG, and get some rewards for themselves for the hard work they do to carry the guild ...
so by your professional expert opinion (since i don't know what im talking about) ... is it better that 5% of your guild gets all the benefit? or that the entire guild shares the benefit? Answer this answer correctly, and i will take back classifying you as part of the problem, otherwise, your exactly what i said, the group of people who were part of the problem of why GBG was broken