It’s been amazing to see a return to the proper battle that Gbg was construed as. For my guild, there has been much more interest down the ranks, and while it was never a hugely disproportionate distribution of fights before, it is very visibly more flat now than even in our hardest seasons to date. Strategic thinking and planning have come back to Gbg, I want to do cartwheels, I’m so happy.
The 80% cap on attrition reduction is perfect, there is just enough to give a sufficient number of fights while being able to retain some attrition through the day. Guildies have been told to work on their stats as they matter now more than ever, and being able to do even a few more fights in another season is a clear objective that may provide additional motivation to get there. 80% reduction is also achievable cheaper than the equivalent 3 camps (and a bit) used to be, so this is a good balance of goods cost vs help for fighters.
Diamond costs for instant builds is too high for any individual over time, compared to the rewards given. They should be split into smaller chunks so that different guild members can help out according to ability, and/or so that buildings can be sped up according to how much is needed. If you have 15 minutes to go, paying 125 dimes for something when you need it is crazy, especially if you are looking at getting maybe 90 diamonds a day, if you’re lucky. On the note of diamonds, it doesn’t feel that there is a huge difference to how many you get vs a normal season, My own fight counts actually increased somewhat in this new format, compared to the old, and I don’t feel I was particularly disadvantaged in the amount of dimes I received.
The ranking system and fragment rewards for the championship building needs some tweaking to also account for the league and league points the guild had when their victory was achieved. Of the top 11 guilds in my world that have come out with a victory, some were in lower diamond league and a couple platinum, and clearly had a very easy time, compared to guilds with 1000 league points who may have had significantly bigger vp scores but didn’t win. It will no doubt adjust itself for the ranking, but there is an imbalance here also to how those guilds receive fragments of the new building. Being able to yoyo between 1000 league points and dropping down to lower dime for every second season just means they rank too high for their ability, and also score 3x3000 fragments for the new buildings. This is not fair on the guilds that stay in 1000 league points and maybe score 2nd for 6 seasons, as they end up with just 6x1000 frags, for a potentially much higher goods and troops cost and a much higher level of difficulty.