1-be in a better guildTOTALY AGREED
- No fair competition
- To much reward every day
- To many diamonds league
- and of course the one I was proposing in another post, Statue of Honor lvl 5 is too overpowered and will replace many buildings in the game, including events buildings.
GBG is too generous.
about time too....GBG is a gigantic gold mine for all players alike... I don’t wanna see it changed one bit :p
i will never call being a cheat being smart.Because ... a large number of players are smarter than a small handful of testers
And I will never call being smart a cheat.i will never call being a cheat being smart.
you are totaly right, i gave few sugestions how to resolve it, if all my are bad i am more than happy to hear some others, on those ones like one who posted below you i wont waste time cause those are exploiters which cry and beg that GbG dont get changed... i hope something will change soon cause how it works now is insanity and good just for useless players who cant play for team and not good enough to contribute to guild... you can see which one are those, those which complain the most on my sugestions.As currently implemented, the optimal strategy in GbG is to aim to finish in the top 3-4 spots with large numbers of low-attrition battles. Arrangements with the other guilds can make it better for everyone.
If it's changed to minimise the individual battle rewards and instead maximise the guild rewards and the place finishing rewards, it will be a totally different animal. Then the goal will be to win for the guild, rather than to fight lots of battles and maximise personal rewards.
Whether that would be a good change... I'm not sure. I think the personal rewards should be kept about the same, but a shift in focus from battle rewards to place finishing rewards might be OK.
you are totaly right, i gave few sugestions how to resolve it, if all my are bad i am more than happy to hear some others, on those ones like one who posted below you i wont waste time cause those are exploiters which cry and beg that GbG dont get changed... i hope something will change soon cause how it works now is insanity and good just for useless players who cant play for team and not good enough to contribute to guild... you can see which one are those, those which complain the most on my sugestions.
Is it? And so what, if it is?Right now, building traps is seen as aggressive or even toxic behaviour.
Nah, it's not personal. It's targeted towards attacking guilds as a whole. You don't know which guild members are fighting against the traps.But a trap is targeted not just towards the guild, but very heavily towards the individual people that would be fighting through the attrition. That makes it personal in a way that something targeted towards the guild would be. You cost them personally FPs and other battle rewards.
What do you think taking any province on the map is if not denying rewards to other guilds? This is a game. If you have to play the game for everyone else by making sure they don’t get hurt then the game ceases to exist. Nothing toxic about traps. You’re meant to defend your provinces from those you don’t want taking themBut a trap is targeted not just towards the guild, but very heavily towards the individual people that would be fighting through the attrition. That makes it personal in a way that something targeted towards the guild would be. You cost them personally FPs and other battle rewards.
Like adding FPs and diamonds to the finishing rewards, removing them and SOH fragments from the rewards after battles and quadrupling the SOH finishing rewards.One would need to figure out how to balance it properly, especially since it doesn't seem right for someone who doesn't participate in GbG to get the same reward as a fellow guild member who wins 500 battles, but a switch of emphasis on the rewards to being based on where your guild finishes in that round's ranking table might be interesting.
It's funny, because, in my experience, GBG has really brought the guild together and increased the teamwork. We do take advantage of the SC's, of course, and members go for personal rewards too. But all the personal rewards guild members get also help the guild; most fps are shared between guild GB's and most goods are traded within the guild. When guild members prosper, the guild does too,I'm not objecting to the way it is now; my city really benefits from the current implementation. I'm just suggesting a possible change that - if balanced correctly - might shift people's attitude to GbG towards a more team-focused view. If someone sees the current implementation as a problem, my idea might be a possible starting point for any suggested changes.