DeletedUser15691
With the latest game update, the defense bonus provided by my GBs has plummeted from 120% to 70%, but I now have a 30% attack bonus when defending my city... which really doesn't do very much at all.
Problem 1 : with the nerfed GBs, conquering some sectors where AI troops have ridiculously high attack and defense bonuses will be nigh-on impossible. This just shows that devs really haven't thought this through.
Problem 2 : nerfing attack GBs has made players who have stocked up on Watchfires during last year's Easter pretty much invincible ; my attack bonus has dropped from 105% to 69%, which means that 15 Watchfires will pretty much cancel my GB's bonus.
Problem 3 : defense GBs are now pretty much worthless. Saint Basil's covers 25 squares, with a measly 3% defense bonus per level. Sure, you get 30,000 coins/day at level 10, but by the time your SB reaches level 10, you'll be in ME and that bonus will be irrelevant. In the meantime, 25 Watchfires offer a 100% defense bonus...
It's even worse with Deal Castle - sprawling over 49 squares, it also offers a measly 30% defense bonus on level 10... which means it's not remotely as good as a sizeable collection of Watchfires. And the medals bonus ? At 60 medals/day, it will take roughly 3 months to unlock the 6,000 medal expansion, which you'll very likely have unlocked way before your Deal Castle reaches level 10. Again, this really puts the nerfed Deal Castle's value into question, considering how many Goods this GB's construction requires and how much effort its advancement takes.
Question : wouldn't it be worth considering limiting the number of Watchfires a player can own ? Or maybe reducing the bonus provided by watchfires according to their number, e.g. 4% for 1-5 Watchfires, 3% for 5-10, etc. ? It seems to me that PvP has now become grossly unfair in favour of players who have amassed these items, and that GBs are no longer really worth the effort.
Problem 1 : with the nerfed GBs, conquering some sectors where AI troops have ridiculously high attack and defense bonuses will be nigh-on impossible. This just shows that devs really haven't thought this through.
Problem 2 : nerfing attack GBs has made players who have stocked up on Watchfires during last year's Easter pretty much invincible ; my attack bonus has dropped from 105% to 69%, which means that 15 Watchfires will pretty much cancel my GB's bonus.
Problem 3 : defense GBs are now pretty much worthless. Saint Basil's covers 25 squares, with a measly 3% defense bonus per level. Sure, you get 30,000 coins/day at level 10, but by the time your SB reaches level 10, you'll be in ME and that bonus will be irrelevant. In the meantime, 25 Watchfires offer a 100% defense bonus...
It's even worse with Deal Castle - sprawling over 49 squares, it also offers a measly 30% defense bonus on level 10... which means it's not remotely as good as a sizeable collection of Watchfires. And the medals bonus ? At 60 medals/day, it will take roughly 3 months to unlock the 6,000 medal expansion, which you'll very likely have unlocked way before your Deal Castle reaches level 10. Again, this really puts the nerfed Deal Castle's value into question, considering how many Goods this GB's construction requires and how much effort its advancement takes.
Question : wouldn't it be worth considering limiting the number of Watchfires a player can own ? Or maybe reducing the bonus provided by watchfires according to their number, e.g. 4% for 1-5 Watchfires, 3% for 5-10, etc. ? It seems to me that PvP has now become grossly unfair in favour of players who have amassed these items, and that GBs are no longer really worth the effort.