We have in the past seen GB's nerfed...........remember losing 1000's of medals from Deal castle when the values were altered, not altered from the date of the update that introduced it but from the day you built it.?
I think this change in the game is not introduced to slow players down but to encourage guild co-operation........that surely, must be a good thing. if it means more advanced players with maxed out gbs have to make some sacrifices then so be it......i personally have been twiddling my thumbs bored for months now, as i said earlier i give 1000's of goods away to help others, hopefully i will manage to satisfy my needs and also continue to support others......i will just need time to find a strategy to do this and suggest we all do the same before knocking it
The change for the medals wasn't pleasant, but the game was still in beta at that point and the reward stayed the same albeit at a lower amount. If the game was still in Beta, or the ME goods buildings had been changed to reduce the amount of ME goods being awarded, this conversation wouldn't be happening. Neither of those is the case though; the game is at full release and the GBs aren't giving out the same goods. The goods GBs aren't even giving out the goods they were in the previous age, they are being regressed to give goods from
3 ages behind ME as soon as I research the first ME tech.
Also, how is it possibly going to increase my Guild interaction if I have less goods to trade with them? I'll still need to interact with ME producers anyway for the research tree, because I'll need to gather large amounts of specific goods rather than having to wait until random goods have built up to a suitable degree. Otherwise the rest of my guild are **** out of luck because I've had to demolish the buildings I was producing goods in to benefit them just to make up the shortfall from the GBs.
It's going to actually reduce my guild interaction overall because I don't have the luxury of having finished the tech tree and therefore have no high-rises to pack people into. I'll lose either 50% of my current production that is aimed at helping Guildies, or increase the time requirements by 400% if I can find the population to build an extra ME Goods building. I'll end up with less reason to interact, not more, by a huge margin.
And as I've said before, it's not the strategy to build things that I have a problem with. It's taking a fundamental aspect of a long-term (and expensive) element of the game and reducing the bonus by such a massive degree. Any one of the three solutions I mentioned several posts back would have been a better solution, and much less damaging/unfair on players. As it is, a building that has been promised as giving goods of the current age is no longer going to do so. It's going to be set back by three months in the bonus I'm getting, which is an irrelevant bonus in ME due to already producing what I need in the way of CA goods.
In the most basic terms possible, the Goods bonus from GB/WWs actually becomes irrelevant in ME. I can produce the CA goods I need anyway, and it actually becomes a penalty in that it just adds time/population requirements for the "bonus" I'm getting. Might as well have gotten rid of the bonus outright, or just left it producing PE goods which would have been more useful.