DeletedUser
So how does this new (improved?) goods system work if there are no boost regions for modern age goods... are they all produced at 1 an hour or are they all treated as boosted ??
Getting the goods in "lump-sum", is the right of everyone that tried hard to get all the blueprints and goods for their respective Great Buildings. Every change brought with it an improvement to the game, i started playing it when i saw the comercial on tv thought it could be something i can play at the office, the final age was LMA at that time, there were no GB and no unit perks and i don't mean attack and defense bonuses. GB appeared after, bringing bonuses to them that helped people fast cranking through the ages. Now i would really like to see the brainstorming at the table with who decided that making GB produce goods from colonial age, probably a influential one that others can't argue with. The reasoning of it (of what i can think of at the time) was that because of GB's people don't really have to build goods production buildings for the modern era and tried to force pushed through the throat of players the meaning to build them, 'cause sure as hell that is not an improvement to the game, I prefer to gather goods from GB because they can't be plundered, and only build goods production buildings up until the previous of what era i am currently. If that is the main reasoning then it is a petty thing, like pushing an old lady down the stairs and asking where is she rushing, to which i only have one other thing to say to the developers : .
So how does this new (improved?) goods system work if there are no boost regions for modern age goods... are they all produced at 1 an hour or are they all treated as boosted ??
That is correct, and according to the video mentioned by Nilotiso, i will be in the unlucky group that will produce just one boosted good.I've think I've found my answer... boosted by bronze age regions and need colonial age goods to manufacture.... so one player with an unlucky combination could end up with just 1 product being produced at a boosted rate (without trading goods) while another player could end up with 3 modern age goods boosted ?? ... No longer a level playing field it seems... more down to luck... or am I understanding it wrong ??
I've think I've found my answer... boosted by bronze age regions and need colonial age goods to manufacture.... so one player with an unlucky combination could end up with just 1 product being produced at a boosted rate (without trading goods) while another player could end up with 3 modern age goods boosted ?? ... No longer a level playing field it seems... more down to luck... or am I understanding it wrong ??
i agree, and as EVERY PLAYER faces the same new challenges we will just have to adapt to them, perhaps rethink our personal strategies to overcome new challenges. I think that guild participation will now, eventually come to the fore and play (a much needed) a far more important role to our game play
I don't mind new challenges, but I object heavily to Bait-and-Switch changes. I have Goods GBs so that I can gather Current Era goods more effectively, and a lot of players have invested a lot of time/effort/FPs/diamonds/money* into GBs and Wishing Wells in order to get goods "of the current age", not "Goods from 3 Ages back that we have loads of anyway".
If** this change comes in then my production rate for goods in ME and above will be massively nerfed, meaning my long-term efforts to help my production of the current era will be greatly affected.
* delete as inapplicable
** I say "if", I should say "when" because the developers have shown they don't care. It'll get implemented regardless of the overwhelmingly bad feedback from the test server.
Sorry, but I disagree. Not every player built all the goods producing great buildings/wishing wells and as such were not reliant on them as the primary means of goods production so this change more or less is status quo for them. But for me, I rely on the GB's to work as originally intended (I built them all and formed my entire playstyle around them) as I don't build goods buildings. And as such, nobody can give me the time, effort, diamonds and sometimes $$$ back I spent on those 5 great buildings and wishing wells which no longer meet my needs. And yes, the GB's provide other bonuses but with half their usefulness to me nerfed 135 squares of space is a big pill to swallow.
I do not think there are too many players out there who will lose more comfort out there with this change, than me. I have 24 goods producing GBs and 15 wishing wells. That is 8 LoA, 8 StM, 7 RAH and 1 Dresden between my 8 worlds. Also my biggest competator in my main is a really big spender who, unlike me, will not need to spend time and space producing ME goods, as he will usually just buy what he needs with diamonds. Getting the goods I need for the age + stock for GB, I will miss out on about 7 days of collects together with rebuilding ala ~100k rank points. Yet...I don't really mind. It's smth different for a change, it's been so predictable and boring for so long. Gives a chance to turn off the autopilot for a bit and think how best adapt and arrange things in this new age.
LOL...I have all the BPs of all GBs more than 1 set with me without much difficulty or fuss ....i got them by only regular P/M and FP contributions to the GBs i wanted ....but haven't built any goods producing GBs except the lighthouse ... Infact I have got only 7 GBs (3 attack boost 2 defense boost 1 LOA and 1 Alcatraz) ..neither did i spend diamonds nor i took any extraordinary efforts ...I was never in need of goods producing GBs till date ... anyways thats just my way of playing the game ...
Now about the GBs producing previous age goods ...I am sure if they are producing them they must be having some use for those goods in ME otherwise innogames would not have made such a game relevant changes to the GBs suddenly... we just need to wait and see how its going to work ...not for long ...just for another 5 -6 days ...maybe then we can start talking about it ..dont you guys think so ??
I do not think there are too many players out there who will lose more comfort out there with this change, than me. I have 24 goods producing GBs and 15 wishing wells. That is 8 LoA, 8 StM, 7 RAH and 1 Dresden between my 8 worlds. Also my biggest competator in my main is a really big spender who, unlike me, will not need to spend time and space producing ME goods, as he will usually just buy what he needs with diamonds. Getting the goods I need for the age + stock for GB, I will miss out on about 7 days of collects together with rebuilding ala ~100k rank points. Yet...I don't really mind. It's smth different for a change, it's been so predictable and boring for so long. Gives a chance to turn off the autopilot for a bit and think how best adapt and arrange things in this new age.
Just a note that if they don't produce ME goods, they will produce double the amount of CA goods. You saying that you have many wishing wells just wanted me to make sure that you have already doubled your numberFinally; if I had fully upgraded GBs I would get 86 bonus goods
Just a note that if they don't produce ME goods, they will produce double the amount of CA goods. You saying that you have many wishing wells just wanted me to make sure that you have already doubled your number