Cleverly8286
Legend
No, you just produce what you need to unlock certain stages, then delete stuff and build other things.
they take an hour to build although you can time them for convenience
No, you just produce what you need to unlock certain stages, then delete stuff and build other things.
Look here is a rundown on what you do:Right. But to produce all the axes, I would want to have a lot of... axe farms... whatever they are called...
It's just not worth it!!!
Over a 14 day cycle which doesn't involve getting up in the middle of the night to restart I get 250 fp just by abandoning at quest 5.
That's an average of 17.8 a day!!
I will try this next time. Thank you Gisk.Look here is a rundown on what you do:
Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up. Complete the first 4 quests. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you can't collect).
Look at the development tab and check the totals you need of each good. Write it down if you want. Once the first collection comes in, unlock the first expansion and start and new production. Stuff your 4 shacks in the new expansion without roads and build 4 new ones.
When you second collection comes in, build the 2nd expansion. Start a third production run. Repeat the shack thing. When your fourth production comes in unlock shrines. Delete 4 shacks and put down 4 shrines. Start running shrine productions and connect a few shacks with roads if possible. Run 6 more productions to unlock the brewery.
Make room for the brewery, delete a couple shrines if you have to. Run 2 productions to unlock 2 more expansions, build more shrines (you want 6-7 at all times). Keep producing axes and mead until you can unlock huts. Unlock huts and start replacing shacks, but make efficient use of the space you have. Depending on rocks etc, it can be better to have a few shacks than one more hut and a tons of extra population.
Keep producing mead and axes until you unlock horns guy. Now get 2 more expansions, more huts, more shrines etc. NOW. Check again the amount of goods you need for the next unlocks if you only need a few of one type and tonnes of the other two, you can put down 3-4 of the type you need the least of and just produce until you are done for the rest of the unlocks then replace with another type and so on.
Ideally you want to stockpile enough of each good you need for the rest of the settlement before you unlock wool farms so that you can just have 4-5 wool farms running 24/7 for the wool you need. Once you have all the wool for the last 3 unlocks, delete everything except a few huts and place totems enough to cover the 1200 diplo cost. Then complete all the quests by building markets etc all the way to the end quest and finish it.
I have completed it within the gold timer every time and I use 8 expansions. Crit collections speed things up by several days.
It's just another recurring quest that gives 25fp every time. I don't see it as any different to any other recurring quest but has a guaranteed returnGood point but there isn't recurring FP income if you stop recurring the 5 quests.
Look here is a rundown on what you do:
Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up. Complete the first 4 quests. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you can't collect).
Look at the development tab and check the totals you need of each good. Write it down if you want. Once the first collection comes in, unlock the first expansion and start and new production. Stuff your 4 shacks in the new expansion without roads and build 4 new ones.
When you second collection comes in, build the 2nd expansion. Start a third production run. Repeat the shack thing. When your fourth production comes in unlock shrines. Delete 4 shacks and put down 4 shrines. Start running shrine productions and connect a few shacks with roads if possible. Run 6 more productions to unlock the brewery.
Make room for the brewery, delete a couple shrines if you have to. Run 2 productions to unlock 2 more expansions, build more shrines (you want 6-7 at all times). Keep producing axes and mead until you can unlock huts. Unlock huts and start replacing shacks, but make efficient use of the space you have. Depending on rocks etc, it can be better to have a few shacks than one more hut and a tons of extra population.
Keep producing mead and axes until you unlock horns guy. Now get 2 more expansions, more huts, more shrines etc. NOW. Check again the amount of goods you need for the next unlocks if you only need a few of one type and tonnes of the other two, you can put down 3-4 of the type you need the least of and just produce until you are done for the rest of the unlocks then replace with another type and so on.
Ideally you want to stockpile enough of each good you need for the rest of the settlement before you unlock wool farms so that you can just have 4-5 wool farms running 24/7 for the wool you need. Once you have all the wool for the last 3 unlocks, delete everything except a few huts and place totems enough to cover the 1200 diplo cost. Then complete all the quests by building markets etc all the way to the end quest and finish it.
I have completed it within the gold timer every time and I use 8 expansions. Crit collections speed things up by several days.
I don't have one of a completed one, but here's my 4th settlement currently working on unlocking wool farms. I started this one around 17:30 on Sunday and I have had several crit collections already.Yeah and you need a couple hundred goods to get to wool, so it's impossible to have enough houses & shrines etc to fund goods production without having expansions first.
I'd like to see a screen shoot of the completed settlement in that case, interesting to see how much time is left and how many expansions were made
Thanks!Look here is a rundown on what you do:
Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up. Complete the first 4 quests. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you can't collect).
Look at the development tab and check the totals you need of each good. Write it down if you want. Once the first collection comes in, unlock the first expansion and start a new production. Stuff your 4 shacks in the new expansion without roads and build 4 new ones.
When you second collection comes in, build the 2nd expansion. Start a third production run. Repeat the shack thing. When your fourth production comes in unlock shrines. Delete 4 shacks and put down 4 shrines. Start running shrine productions and connect a few shacks with roads if possible. Run 6 more productions to unlock the brewery.
Make room for the brewery, delete a couple shrines if you have to. Run 2 productions to unlock 2 more expansions, build more shrines (you want 6-7 at all times). Keep producing axes and mead until you can unlock huts. Unlock huts and start replacing shacks, but make efficient use of the space you have. Depending on rocks etc, it can be better to have a few shacks than one more hut and a tons of extra population.
Keep producing mead and axes until you unlock horns guy. Now get 2 more expansions, more huts, more shrines etc. NOW. Check again the amount of goods you need for the next unlocks if you only need a few of one type and tonnes of the other two, you can put down 3-4 of the type you need the least of and just produce until you are done for the rest of the unlocks then replace with another type and so on.
Ideally you want to stockpile enough of each good you need for the rest of the settlement before you unlock wool farms so that you can just have 4-5 wool farms running 24/7 for the wool you need. Once you have all the wool for the last 3 unlocks, delete everything except a few huts and place totems enough to cover the 1200 diplo cost. Then complete all the quests by building markets etc all the way to the end quest and finish it.
I have completed it within the gold timer every time and I use 8 expansions. Crit collections speed things up by several days.
Edit: spelling
Look here is a rundown on what you do:
Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up. Complete the first 4 quests. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you can't collect).
Look at the development tab and check the totals you need of each good. Write it down if you want. Once the first collection comes in, unlock the first expansion and start a new production. Stuff your 4 shacks in the new expansion without roads and build 4 new ones.
When you second collection comes in, build the 2nd expansion. Start a third production run. Repeat the shack thing. When your fourth production comes in unlock shrines. Delete 4 shacks and put down 4 shrines. Start running shrine productions and connect a few shacks with roads if possible. Run 6 more productions to unlock the brewery.
Make room for the brewery, delete a couple shrines if you have to. Run 2 productions to unlock 2 more expansions, build more shrines (you want 6-7 at all times). Keep producing axes and mead until you can unlock huts. Unlock huts and start replacing shacks, but make efficient use of the space you have. Depending on rocks etc, it can be better to have a few shacks than one more hut and a tons of extra population.
Keep producing mead and axes until you unlock horns guy. Now get 2 more expansions, more huts, more shrines etc. NOW. Check again the amount of goods you need for the next unlocks if you only need a few of one type and tonnes of the other two, you can put down 3-4 of the type you need the least of and just produce until you are done for the rest of the unlocks then replace with another type and so on.
Ideally you want to stockpile enough of each good you need for the rest of the settlement before you unlock wool farms so that you can just have 4-5 wool farms running 24/7 for the wool you need. Once you have all the wool for the last 3 unlocks, delete everything except a few huts and place totems enough to cover the 1200 diplo cost. Then complete all the quests by building markets etc all the way to the end quest and finish it.
I have completed it within the gold timer every time and I use 8 expansions. Crit collections speed things up by several days.
Edit: spelling
Not needed.do you build markets?
Not needed.
You don't need the diplomacy and they take up more space, fitting shrines is much easier than markets.I tend to build markets because they produce more with less space and contribute diplomacy.
Good morning.
Thank you Gisk - Pros?Look here is a rundown on what you do:
Start the settlement, build 4 shacks, 10 runestones and roads then build 1 axe guy when shacks are up. Complete the first 4 quests. Wait 1 hour and start a 4 hour production (always 4 hours unless you are sleeping or know you can't collect).
Look at the development tab and check the totals you need of each good. Write it down if you want. Once the first collection comes in, unlock the first expansion and start a new production. Stuff your 4 shacks in the new expansion without roads and build 4 new ones.
When you second collection comes in, build the 2nd expansion. Start a third production run. Repeat the shack thing. When your fourth production comes in unlock shrines. Delete 4 shacks and put down 4 shrines. Start running shrine productions and connect a few shacks with roads if possible. Run 6 more productions to unlock the brewery.
Make room for the brewery, delete a couple shrines if you have to. Run 2 productions to unlock 2 more expansions, build more shrines (you want 6-7 at all times). Keep producing axes and mead until you can unlock huts. Unlock huts and start replacing shacks, but make efficient use of the space you have. Depending on rocks etc, it can be better to have a few shacks than one more hut and a tons of extra population.
Keep producing mead and axes until you unlock horns guy. Now get 2 more expansions, more huts, more shrines etc. NOW. Check again the amount of goods you need for the next unlocks if you only need a few of one type and tonnes of the other two, you can put down 3-4 of the type you need the least of and just produce until you are done for the rest of the unlocks then replace with another type and so on.
Ideally you want to stockpile enough of each good you need for the rest of the settlement before you unlock wool farms so that you can just have 4-5 wool farms running 24/7 for the wool you need. Once you have all the wool for the last 3 unlocks, delete everything except a few huts and place totems enough to cover the 1200 diplo cost. Then complete all the quests by building markets etc all the way to the end quest and finish it.
I have completed it within the gold timer every time and I use 8 expansions. Crit collections speed things up by several days.
Edit: spelling
Thank you Veggie - Cons?It's just not worth it!!!
Over a 14 day cycle which doesn't involve getting up in the middle of the night to restart I get 250 fp just by abandoning at quest 5.
That's an average of 17.8 a day!!
If all you want are fps, you gain more from just doing aborts. If you want the best special buildings in the game and want goods, supplies, coins and attack boost in addition to fps you do the settlements. It's all a matter of what you prioritize.Thank you Gisk - Pros?
Thank you Veggie - Cons?
Morning Pinkie
I will give this a try on on of my worldsIf all you want are fps, you gain more from just doing aborts. If you want the best special buildings in the game and want goods, supplies, coins and attack boost in addition to fps you do the settlements. It's all a matter of what you prioritize.
If all you want are fps, you gain more from just doing aborts. If you want the best special buildings in the game and want goods, supplies, coins and attack boost in addition to fps you do the settlements. It's all a matter of what you prioritize.