That player is obviously the team owners hopeless son, who, let’s be honest... brings a negative % to our chances of winningSorry if i think it´s, at least, a bit odd, that a team of 4 has more % of win than one of 5. It´s not about changing players, that is normal. It´s about deleting one player and get more %
I am in the top 100 without paying a single cent so why blame Inno?oh well, 4 more attempts in the middle game - and 4 more losses. This RNG is complete BS. There is something else in the programming that is causing such constant losses. I absolutely have no idea why anyone would be buying Diamonds to play this game. And if Inno is really wanting people to pay real money to play the game - they would have to understand, a customer would only pay real money to enjoy some kind of satisfaction for their money. All these constant losses is extremely frustrating - and if I were paying real money, I would have quit (same rules would apply in Vegas - losing streak means to quit throwing money away). So why anyone would actually give real money for this kind of frustration and irritation - I have no idea.
^thisThis is the worst ever event we have had in all the years I have been playing. Inno has definitely lost the plot
Ike: 98% hit rate, w/40% crit vs. Enemy Boss: 10% hit rate, w/1% critWin with 34% chance, constantly loose with 85%!!
Just love it
I think I understood 1 word in 10Ike: 98% hit rate, w/40% crit vs. Enemy Boss: 10% hit rate, w/1% crit
Ike wiffles, then eats a 1-hit-KO crit in return - enjoy that 'Game Over' screen after taking over 4hrs to slog through the 4 mission long nightmare known as Ch.17
Only reason I still play any Fire Emblem games is that the newer titles can turn off the stupid perma-death, since ALL RNG-based systems are evil, player-hating toolbags.
Inno is no different in this, but at least theirs aren't nearly as awful as the infamous FE games tend to be...
(ie: what's that PoR? Jill is your ONLY Wyvern Rider/Lord character for like 90% of the game, is supposed to be a physical tank, but comes with just a 35% def growth rate? Oh, and only a 45% growth rate for her skill + speed? Enjoy watching one of the best units get rng-screwed to no end!)
Well basically, it means ALL rng based systems suck the fun out of games, regardless if it's FoE, or trying to obtain that 1/256 ultra-rare item drop from an enemy random encounter in a Final Fantasy/Dragon Quest game, or else just trying to get more than 2 fething stats to level up on your favorite Fire Emblem character!I think I understood 1 word in 10