Again, since you seem to be carrying a grudge from the comments in the
Era-Troll thread,
Era-Trolls and Campers are not the same Agent327; there's no reason to start overflowing those comments to this thread.
I'm sure DAVEYBOI did not intend to come across as a "bully" Agent327.
At the end of the day, people need to take care not to mess with
Inno Games profits or interfere with their customer retention.
If you are just here to
control and/or
manipulate others or to cyber-bully others, with sarcastic comments, this is potentially interfering with an
Inno Games customer . . . take care in that regard as
Inno Games isn't only in this to provide entertainment, they do have investors and it is a business.
It is very important that the
culture in these threads develops in
positive directions. Currently, there are some who feel this is a social media commentary platform, perhaps like that video upload platform, where it's ok to just attack without constructive criticism.
DAVEYBOI, is looking for
options. The correct option is to suggest
positive guild-structures and operation.
Negative reinforcement like
forbidding era-advancement in the game is no where near as
positive for
Inno Games bottom-line and player enjoyment as questions about how to
help players advance (by getting Great Buildings rather than forbidding era-advancement). DAVEYBOI like many who
establish guilds has been
faced with a common problem where he wants to
ensure Guild Expedition levels are unlocked (an important reason for guilds' existence). Because there is FAR too much chatter in these forums about
CONTROLLING other players or use of
MANIPULATIVE GUILD RULES, a wake-up-call is needed for all that the
far better solution of helping players get the most important Great Buildings to guilds overall health (
Observatory and
The Arc), does not get enough attention.
Help your new guild members get important guild Great Buildings (Observatory/The Arc).
Try not to impose/inflict controlling or manipulative rules that don't exist in Forge of Empires.
- Recruit new players if you need to,
- or plan ahead to trade for resources necessary to unlock levels.
Attempting to force
restrictive or
controlling rules on unsuspecting guild members who did not agree to be manipulated so when they joined a guild is unnecessary and lessens the fun and enjoyment of
Inno Games customers and potentially costs
Inno Games money through customer loss.
Making up your own Rules,
that do not exist in Forge of Empires, using Guild membership as an excuse to
control and
manipulate other players is a negative approach.
Far too many guilds are practicing such behaviors when in fact some of the top members of these guilds have so much power in their cities they could easily solve the problems raised in this thread by nearly instantly providing their newest guild members with great buildings like the
Observatory or
The Arc.
I don't appreciate your sarcasm Agent327. I ask that you refrain from it in the future if you want to interact with me as it sets a bad example for all in how to interact here.