DeletedUser
Proposal:
Prevent players from plundering newbies until a threshold is met.
Have you checked the forums for the same or similar idea:
None
Reason:
Players that just got into the game can get 'farmed' by more experienced players, which can make them quit the game out of frustration before they even really get into it.
Details:
When a new player starts the game, they cannot be plundered (they can get attacked) until a certain threshold is met.
For example, after 40 Forge Points have been used, they can be considered developed and into the game mechanics enough to create a defense.
40 comes from: 25 Points needed to create Slinger - 10 you get when you start is only 15 hours of play time, of which they may only have logged into twice.
36 points needed to create Horseman. A lot of researches needed before you can get this, so you should understand mechanics by then.
The newbie can also get to this threshold by creating a second military building.
A second building means they are building a military and thus are ready for battles and the consequences.
Another threshold could be when they reach 3x the 24hour production value of a Hunter in Supplies.
That means that they've been playing for 3 days and should be into the game enough to face every feature.
EDIT: Perhaps just make it a general 'Resources collected' threshold, this way it can include coins too. Or a 4th threshold for coins alone depending on balance issues. - credit to Bloodwyn for pointing out coins abuse
Visual Aids:
None
Balance/Abuse Prevention:
- One abuse would be "don't build military buildings" which would be overwritten by the Forge Points trigger, and vice versa.
- Or someone could just not build military buildings and not spend 40 Forge Points, but in that case the third threshold takes place, to prevent farming of resources by not meeting the other 2 thresholds.
- The last abuse to keep this temporary 'plunder immunity' would be to not play at all.. and I don't really think that counts as abuse.
- L
Prevent players from plundering newbies until a threshold is met.
Have you checked the forums for the same or similar idea:
None
Reason:
Players that just got into the game can get 'farmed' by more experienced players, which can make them quit the game out of frustration before they even really get into it.
Details:
When a new player starts the game, they cannot be plundered (they can get attacked) until a certain threshold is met.
For example, after 40 Forge Points have been used, they can be considered developed and into the game mechanics enough to create a defense.
40 comes from: 25 Points needed to create Slinger - 10 you get when you start is only 15 hours of play time, of which they may only have logged into twice.
36 points needed to create Horseman. A lot of researches needed before you can get this, so you should understand mechanics by then.
The newbie can also get to this threshold by creating a second military building.
A second building means they are building a military and thus are ready for battles and the consequences.
Another threshold could be when they reach 3x the 24hour production value of a Hunter in Supplies.
That means that they've been playing for 3 days and should be into the game enough to face every feature.
EDIT: Perhaps just make it a general 'Resources collected' threshold, this way it can include coins too. Or a 4th threshold for coins alone depending on balance issues. - credit to Bloodwyn for pointing out coins abuse
Visual Aids:
None
Balance/Abuse Prevention:
- One abuse would be "don't build military buildings" which would be overwritten by the Forge Points trigger, and vice versa.
- Or someone could just not build military buildings and not spend 40 Forge Points, but in that case the third threshold takes place, to prevent farming of resources by not meeting the other 2 thresholds.
- The last abuse to keep this temporary 'plunder immunity' would be to not play at all.. and I don't really think that counts as abuse.
- L
Last edited by a moderator: