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Instead: how about educating the new player? For the first, say, five plunders a pop-up message appears saying -
"Aww, you got plundered. You should collect on time or place a defence" , then explaining what that means.
And do this within the first 5 minutes of the game, while still explaining about what roads are and how to place buildings?
I completely agree with some tutorial on defence (all a player is told at the moment is to build troops, as though they will automatically defend) and on the issues surrounding plunder. I think it makes sense to give a player time to learn at least the basic game concepts (e.g. roads, buidlings, coins, supplies, population, troops) and have time to actually do something about being attacked before they get attacked. There is no point telling a newbie to 'collect on time' while the only buildings he knows about are producing coins every 5 minutes!
I'm a new enough player to remember the frustrations. I had the time to look up -
using general Internet searches - what the heck I was supposed to do about being attacked. Two people I referred the game to did not have that time: they simply quit playing after concluding (accurately) that the game is stacked so much against a person starting to play that it just isn't worth it.