Emberguard
Legend
Proposal:
Allow the player to input a custom value into the merchant trades for how much they're trading.
(Eg, if you have 3 to 1 activated, input a value of 100 goods offered by the merchant, and the cost value would automatically correct itself to 300 allowing you to then trade 100/300 instead of 1/3)
Have you checked the forums for the same or similar idea:
Yes
Reason:
The entire reason for the merchant to exist is to fill in gaps in the market. However with them only giving out a single good at a time they're almost entirely useless. There's no point in having a 3 to 1 merchant in the tavern for such a high silver cost if it's barely even useable.
Details:
The player would be able to enter the amount the Merchant offers, the cost would automatically update when an amount is entered allowing the player to trade larger amounts with the merchant
Visual Aids:
Balance/Abuse Prevention:
There's really no way to abuse this. The merchant is already set at higher amounts then other players can offer so it'd only help the merchant fulfil its' purpose of filling in market shortages
Allow the player to input a custom value into the merchant trades for how much they're trading.
(Eg, if you have 3 to 1 activated, input a value of 100 goods offered by the merchant, and the cost value would automatically correct itself to 300 allowing you to then trade 100/300 instead of 1/3)
Have you checked the forums for the same or similar idea:
Yes
Reason:
The entire reason for the merchant to exist is to fill in gaps in the market. However with them only giving out a single good at a time they're almost entirely useless. There's no point in having a 3 to 1 merchant in the tavern for such a high silver cost if it's barely even useable.
Details:
The player would be able to enter the amount the Merchant offers, the cost would automatically update when an amount is entered allowing the player to trade larger amounts with the merchant
Visual Aids:
Balance/Abuse Prevention:
There's really no way to abuse this. The merchant is already set at higher amounts then other players can offer so it'd only help the merchant fulfil its' purpose of filling in market shortages