Basileus Dahlia
Private
Hey, sorry, I don't check the forum very much.Shared this in beta forum, but care to get the comments/suggestion here regarding the same to bring equality in GBG.
GBG map modifications
If any guild member open the GBG map, only the guild member's guild name and icon should be visible. Other guild names should be given name like Guild 1, Guild 2...etc and and common guild battle (new) logo for all other guilds. Even guild logs also represents the same pattern. And in guild ranking window also same modification. Once the season gets over, if our guild gains any one of top 3 position just mention which position we achieved. If no position achieved, just say "better luck next time".
Also for revealing the guild names, guild admin or guild leader should spend diamonds where the diamonds value get doubled after each guild name revealing. Here, the guild name reveal is purely on random order. So, no specific choice for the user to reveal which they want. Each season it needs to be done to reveal if the guild leaders decides so. If Dev's interested to bring guild members to reveal guild names then treasury will also include diamond donation too. It's doable, since GBG rewards diamonds too.
This first thing, I don't really get what it would accomplish. Seeing what your ranking is, who has what ranking, the score and how close you are ect is a major part of the feeling of competition which is more than half of the fun of GBG. I spend enough diamonds on rushing buildings I don't want to have to sink more into it just to reveal guild names. Not revealing guild names would also help toxic guilds. It won't let you be prepared to deal with guilds who are known to build traps, delete SC before losing a province and ect. Not being able to see the player count and relative power of a guild will make it impossible to strategize who to prioritize until it's too late. Overall this would only help to coddle people who can't take seeing themselves get 8th but otherwise would do nothing at best, help toxic guilds at worst.
Including other servers might not be a bad thing so you don't see the same guilds over and over and you get more variety but I think it would need an inclusion of a "GBG Diplomacy" menu. Add "Diplomat" as a role like General. Allow you to communicate with other guilds in GBG that you otherwise couldn't because they're on a different server.GBG matchups
Now the most important one, called the guild GBG matchups, which can be addressed by including the guilds from all cross servers with additional algorithm steps like,
- calculate the average attacking army attack strength of each guild present in every cross servers. ( It can be done by collecting each member attacking army attack strength, summing up and divide it with total members in the guild gives the average attack strength of a guild). After collecting average of all guilds, arrange them in a list. (When to collect and calculate this average depends on the Dev's choice from any one of the day from 3 day cooldown period available before starting next GbG season)
- now with the list arranged, apply descending order on it, it will becomes like highest to lower on the average value. Then make a partition of 8 guilds from the top order and initiate the GBG matchup for each partition set of 8 guilds. Only the last partition set gets a chance of not having 8 guilds depending on the total guild count from all servers.
The reason it would need this, is if a guild gets matched with someone on their world and they can communicate and nobody else can that's an Extremely unfair advantage, and I don't think taking ability to arrange alliances should be dropped completely, just the stoppage of mega guilds coordinating to completely exterminate everyone else every season on repeat. As for the rest of it, I can't comment. The devs would know better than me on how to calculate the matchmaking. But I will say having it go down a list as others have pointed out can be rather bad. Guilds that don't do GBG but have incredible attack stats focusing on GVG would still end up as dead weight in top games, not fixing much of the problem there, and would only help the smaller aggro guilds (small guilds with extreme superiority complexes, sorry but I've dealt with one in recent memory and I'm still mentally and emotionally scarred) rack on other guilds because less players = less stats to calculate = being matched with weaker guilds.
For the last thing, your idea on sharing attack strength, that's an interesting concept that I'm not sure would work out in practice. Some way for the generals to share their strength with newer members? Sounds great as wishful thinking at the very least. Average generals stats, 15% of that as a base floor, everyone under that can fight at 15% of their generals strengths? Could be an activate bonus by gems (paid by the generals) or tavern coins. (giving GBG it's own unique tavern boost like GE. Though it already has attack increase boosts.)