Thomas Covenent
Lieutenant-General
When people talk about 'plunder-proofing' your city, it means making it proof against losing out on goods/fp's/medals - you know, the crap that actually matters?!So you can not plunder the fp, you can still plunder de SoK, which makes it not plunder proof. Ofcourse it is very hard to admit you are wrong.
If someone is at the point where they have PvP ability, and they need coin/supplies so badly that they resort to plundering?People who need those?????
Well, put simply they need to 'L2P'/'GitGud'.
Only time I ever take the lousy coin/supply plunder is when I'm on the last 5min or so and there's no better option... at least it gets me the achievement point.
And their 100 coins can keep the other 10.8mil company I guess?!
If you're looking to burn your 'hoodies on the PvP towers...Considered by who? It is a rather stupid tactic especially if you follow your reasoning. Since you do not need the coins/supplies you might as well take the chance and go for the fp.
Place 1 Horsman as your defensive army, as that gives the lowest possible pvp pts. Some people also like to leave a TF or such on a stupid production as well, either as an additional "screw you!", and/or to trip up someone who has been routinely plundering them.
(ie: leave 1 'open' for plundering while changing up the timing of the others)
I never said it was a "great" tactic, just that some people do & use it as a viable tactic in their cities.
Personally, I'd rather go with the, "Hahaha! My city is plunder-proof - enjoy your sometimes coin reward!" set-up... then turn around and plunder their cities, because I can.