Sir. Kevin of Bagelot
Private
The way I see it with these changes, the only way to climb up the rankings now is by spending money. The people who spend the most money will climb up the rankings faster. It used to be with 0 attrition battles, players who spent more time on the game got more rewards. Now it's not about how much time you spend on the game, it's about how much money you spend on the game. It used to be that a medium size guild could get into diamond league and stay in diamond league with some hard work of a few people. 5 or 10 people working hard could carry the guild. Now those few people have to work even harder, and even longer hours coordinating, maxing attrition, doing negotiations, begging guildmates to do some battles and participate to keep things going. Unless your guild has 100% participation, a guild with 35-50 people doesn't stand much of a chance.
Buildings cost a lot more diamonds, and guild goods to build. When you win diamonds, you get more (45 instead of 25), but you get them a lot less frequently, so you have the mirage of getting more diamonds, but you're really getting less and spending a lot more. The drop from 100% attrition reduction to 80% is way too big of a change. 95% would have been a huge enough change for a lot of people.
The one thing I like is that you can build on your home base and get 80% attrition reduction from the start, which is good for small/medium guilds, and when you're on the beach for a season you can still get decent battles. The costs are high, but comparatively, not that high. 75000 goods for a building that lasts the entire season is pretty good. In the old system, if you had a sector with 2 SC's costs 6000 goods. If you swap 4 times per day and have to replace them 50% of the time, that's 4 SC's per day = 12000 goods, X 10 days is 120,000 goods.
Overall, this is all about more money and rewarding players for spending money rather than time on the game.
Buildings cost a lot more diamonds, and guild goods to build. When you win diamonds, you get more (45 instead of 25), but you get them a lot less frequently, so you have the mirage of getting more diamonds, but you're really getting less and spending a lot more. The drop from 100% attrition reduction to 80% is way too big of a change. 95% would have been a huge enough change for a lot of people.
The one thing I like is that you can build on your home base and get 80% attrition reduction from the start, which is good for small/medium guilds, and when you're on the beach for a season you can still get decent battles. The costs are high, but comparatively, not that high. 75000 goods for a building that lasts the entire season is pretty good. In the old system, if you had a sector with 2 SC's costs 6000 goods. If you swap 4 times per day and have to replace them 50% of the time, that's 4 SC's per day = 12000 goods, X 10 days is 120,000 goods.
Overall, this is all about more money and rewarding players for spending money rather than time on the game.