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Era-Trolls . . . do you hate such play?

Thomas Covenent

Lieutenant-General
Oh I think you’d be surprised. I was in the middle of watching that go on in Noarsil and those that had high lvl’d TAs and HCs were sniping all the top spots for massive amounts of FPs. But those are also the players who are normally selling goods and sniping positions for profit

I could be wrong of course as I haven’t got the figures but I’m sure it’s more likely they bought the first set after getting the first BP and then sniped like a hawk then it is to have spent a lot of diamonds after that first set beyond an odd missing BP here or there
Yeah, the top end hawks probably spent little to nothing, but outside of those few top level snipers, it seemed like most players who wanted to get TA/HC within the initial week of release spent about 2k or so diamonds per building to get them rolling... (1600 to instantly complete the initial set, plus 200-600 more to fill out the odd missing piece until the overall number of those GB's began to really proliferate)

The main point being though, really good new GB's are a much larger revenue generator vs. the mythical "new IA/EMA future customer who gets chased out of the game by those ruthless camping trolls." ;)

Oceanic Future, despite it's ridiculously drawn out release was pretty good too, as both Kraken + BG proved insanely popular the second they were released...
Atlantis, not so much of course! (though I still think it's better than the Mars age trash, but maybe that's because I'm also one of those filthy, dirty plunderers?!:hide:)
 

DeletedUser118223

From the game play I've seen so far (which isn't much, I'm still working through the Iron Age) I don't see any PvP elements. Players can attack players?

I will add (to the overall subject of bullies and games that support them) I play and review and post those reviews on an increasing number of games and I work specifically (almost exclusively) on the free-to-play-spend-to-get-extras format. Any game that I think is worthwhile I do spend some actual $ to support the game and keep the free-to-play format popular. But as soon as I see a game that the only way to survive is to spend I quit it immediately and never spend another dime.

I'm hoping enough players follow that pattern to make what I call in one of my blog posts "the formula" no longer something game makers try to employ. If survival means spending to keep up, I'm out.
 
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Emberguard

Legend
From the game play I've seen so far (which isn't much, I'm still working through the Iron Age) I don't see any PvP elements. Players can attack players?

[...]

I'm hoping enough players follow that pattern to make what I call in one of my blog posts "the formula" no longer something game makers try to employ. If survival means spending to keep up, I'm out.
Iron Age Tech - Military Tactics unlocks it

Visit your neighbourhood social bar and you’ll have a sword button to attack

You don’t need money to keep up. You just need to understand the mechanics. My most advanced city (age wise - Modern) barely spent a cent on and it thrives. Only current age and below GBs and I can still kick the majority of the neighbourhoods butts because I didn’t rush through the ages the moment I could unlock something.

Many players also farm diamonds via GE and multiple cities instead of spending money to get the same benefit as spending money. It just takes work and a plan

By the time a player reaches Industrial Age they should at the very least have two of the three military GBs at lvl 10 if they want to keep up with fighting. That’s Zeus, Cathedral of Aachen and Castel Del Monte. Preferably all three of them at lvl 10 around then.

Those that struggle in the game usually either have no GBs, severely under lvl’d GBs or a city layout that only uses 1/2-2/3’s of the available space due to bad road placement
 
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DeletedUser118223

Visit your neighbourhood social bar and you’ll have a sword button to attack
That seems somewhat of an oxymoron don't you think? You attack people from the social bar?

I notice there is amazingly little about any of than in the tutorial, explanations or wiki. Only the touch of a mention in descriptions here and there. At least nothing I was forced to notice and no information about strategy or getting prepared leaping out at me.

The tech says "PVP fights" which suggested to me something along the lines of an arena that I could voluntarily jump into but only if I wanted. Now I can look forward to waking up and seeing my work destroyed because I dared to sleep. Nothing like that feeling.

Thanks for the reply. More than likely I won't be playing this much longer then... we shall see.
 

Emberguard

Legend
That seems somewhat of an oxymoron don't you think? You attack people from the social bar?
Haha, Gotta socialise with your opponent :P

If you aid from your event history (viewable in town hall - use the filters for social interaction) then you’ll aid everyone that aided you. Some (not all) plunderers will aid first from that event history and then plunder anyone that didn’t aid. You can only do one or the other per player in the hood

I notice there is amazingly little about any of than in the tutorial, explanations or wiki. Only the touch of a mention in descriptions here and there. At least nothing I was forced to notice and no information about strategy or getting prepared leaping out at me.

The tech says "PVP fights" which suggested to me something along the lines of an arena that I could voluntarily jump into but only if I wanted. Now I can look forward to waking up and seeing my work destroyed because I dared to sleep. Nothing like that feeling.
Having grown up on games like Age of Empires, Stronghold and Cossacks I found FoE mechanics very easy to work out, but I do agree a tutorial for military tactics would do a world of wonders. Originally military tactics didn’t even exist. You could plunder straight away

Thanks for the reply. More than likely I won't be playing this much longer then... we shall see.
because of plundering? If this were the card game Go Fish you couldn’t stop your opponent from taking something. It’s only going to hurt to lose something if you’re attached to it. Remember everything was provided by the game for the purpose of the game. So you’re not really losing anything

In FoE once you’ve built up your Tavern you can use the tavern shield on the 72 hr timer. I wouldn’t use the 24 hr time because the plunderers are on 24 hr timer as well.

You can also protect most buildings by getting them motivated (work on that friend list so they aid back). If you know you can’t collect on time with a 24 hr clock then switch to 8 hrs on goods buildings. It’ll produce the same output for you and ensure if anyone gets through they can only take half.
 

Dead-Eye

General
Now I can look forward to waking up and seeing my work destroyed because I dared to sleep.


If you time it right is shouldn't be a big issue. If you remember that this is a game and supposed to be fun it won't be an issue at all. Just gow the flow and in a few months time you will be the plunderer.
 

DeletedUser118223

because of plundering?
That depends. Plundering as in "you can just walk in and take it and the opponent can do nothing about it" is ridiculous. I don't see city defenses of any kind, but I've yet to see the mechanics of that so I'll delay judgement until then. I've covered the gambit of many game formats so I've pretty much seen them all. Many (not all, but many) make any attempt at defending yourself pointless because of those that so highly outrank you no matter how well you play. Fun of course is relative... but personally I don't think it's a lot of fun to try hard to get x, to lose 1/2 x, to take some x back, to have some of that x taken in return, and so on. However again this is all theoretical for me because I haven't gotten there yet and other than some of these discussions I wouldn't have known there was anything to prepare for at all.

As far as any tutorial I don't have a problem with the tactical combat that I've done with the npc's if that's what you mean - it's self explanatory. What I don't see is much information about getting plundered. Looking at the Wiki - search plunder - you can see that you attack neighbors, but nothing about the mechanics or what happens. Other hits include getting coins by "plunder from the enemy" but enemy is not defined. That's what I mean about no information about how to be ready for when the game (apparently) puts you in a position you can be raided. The tech explanation of "enables PvP fights" isn't exactly clear.

So we'll see how it goes. I play and have played hundreds (thousands? maybe not) of games starting back before there were computers and have had little else for a hobby ever since. Some are pure economy. Some are blood lust over anything. I've lost tens of thousands of troops to rebuild and counter attack just to be smashed again. But both those formats introduced themselves as those formats and I knew it was coming and I knew what steps could be taken to mitigate the situations. I didn't have to dig it out from hours of readings in forums, I was introduced to it by the game.

Much preferred imho is where those players who just want the economy part can do that (but not be aggressive either) and those who want to compete militarily can do so on a voluntary basis. Precious few games available that allow that unfortunately.

And Go Fish? Seriously.
 

Emberguard

Legend
Much preferred imho is where those players who just want the economy part can do that (but not be aggressive either) and those who want to compete militarily can do so on a voluntary basis. Precious few games available that allow that unfortunately.
Theres already at least two options that allow a player to eliminate plundering from their city they just require actively playing to maintain it

(1) Tavern shield
(2) filling the city with things that can’t be plundered (event buildings with motivable capabilities, all age buildings and great buildings)


Most games don’t outright exclude a player from a game function because it weakens the game design. If you’re splitting the player base you might as well have an entirely seperate game. Which we already have if you’re looking for a similar game with no plundering at all. It’s called Elvenar.

Attacking and defending is a big part of Forge of Empires foundational roots. Remove the foundation this far into its lifecycle and there’s a pretty good chance the game stops working. If plundering was opt in beyond Iron Age it’d render probably about a third of the games buildings obsolete or just outright non-functional. You’d have to re-purpose it in a meaningful manner so players don’t have years of work wiped out just because it’s no longer a feature.


Fun of course is relative...
It is and maybe we have really different ideas of fun. I like working out how things interact with each other and overcoming difficult challenges. I like it when a game throws me in the deep end instead of playing it safe
 
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DeletedUser

Xibor, you can't have any work trashed, you lose maybe a few Coins, Supplies or Goods. Then you get better at the Game and lose nothing because you become a "hard target" .
 

joesoap

Major-General
Now I can look forward to waking up and seeing my work destroyed because I dared to sleep. Nothing like that feeling.
dont set buildings to finish for during the night, set the productions for a time when you know you'll be around to collect them
 

Ati2

Legend
dont set buildings to finish for during the night, set the productions for a time when you know you'll be around to collect them
And better yet: by the time you click "allow others to attack me" (ie: research the tech at the end of Iron Age), handle all your production by buildings that cannot be plundered (GBs, for example). That way who cares if anyone attacks you? To be frank, you don't even need any defense in this game if you set up your city the right way for that game style.
 

DeletedUser118223

dont set buildings to finish for during the night, set the productions for a time when you know you'll be around to collect them

So is it that the building is done and waiting to be collected and those can be plundered, or is it from your inventory, or both?

Where is all the information about the mechanics of that (beyond happening across it in the forums)?
 

DeletedUser118223

Click "WIKI" on the login page. Just above the Play button on the right.
And where in the Wiki? I have searched on several terms, looked at several specific entries, and as mentioned before in another post "search plunder - you can see that you attack neighbors, but nothing about the mechanics or what happens. Other hits include getting coins by "plunder from the enemy" but enemy is not defined. " - Am I looking in the wrong places? Is there an entry for "plunder and the nature of attacking and being attacked from the social bar" that I'm not seeing? Something that explains what exactly happens when someone chooses that option on you - what can be taken and what cannot be taken and what you can do to mitigate or control that? Please tell me where exactly that is...
 
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