Groovy Prof
Corporal
everybody has access to exactly the same attack / defence boosts, everybody starts from exactly the same position when starting a world.
what you do from then on determines every attack / defence / plunder,
the risk of being plundered makes people actually log on and collect stuff, ie play the game.
claiming that the playing field is unfair is rubbish, your actions determine how well you can defend and avoid being plundered, as you all started with exactly the same opportunities, the only difference is how you played.
changing the game because you don't like bits of it just punishes those who have put the effort in to get somewhere
but they have announced that the galata tower will soon be released, so you might want to invest in that.
As I said just because everyone has it doesn't make it right.
If everyone had Covid would that make it right?
And what makes you think I'm even in a position to get the galata tower?
Everyone has the same attack / defence...no they don't. A player from the iron age does not have the same attack / defence as a player from the Middle ages. A player who has been playing for 5 years got their GB's to level 20 does not have the same defence as someone who has been playing a month.
Your making assumptions from a position of playing this game for a long time, from a position of a strong city gained from a load of game changes that have occurred whilst you've been playing.
How does it 'punish' those who have put in the effort....blah blah ..?
It wouldn't effect 'those' players one iota. Unless you consider no more easy, automatic wins a terrible punishment.
Your actions determine....it's the game's AI that determines not you, you are not present when you get attacked, you can not manage your defence the AI does.
All you can do is allocate units and build a few defensive structures. End of!
Plundering is not the issue, for the umpteenth time.