DeletedUser5647
I apologise for the suggestions regarding cheating - they were meant purely as illustration of how easy it is for a cheater to cheat. Do bear in mind that a locksmith has to know how to lockpick.Please refrain from double posting. You have done so multiple times. Simply added your post and add an additional comment should you want to add to your statement.
Also, you've been promoting cheating and been suggesting ways to cheat, yet you claim to stand for fairness.
As for this implementation, it prevents much much more cheating than it harms the few players that for some reason somehow gotten the same IP and can't donate to each other anymore.
If those players are family and or friends who share a connection regularly, they are to refrain from donating points to each other anyway, as this falls under the same rules of account pushing which is stated in the Game Rules.
- L
As to account pushing, any group of friends who play FoE will naturally make motivate/polish/donate choices that will tend to 'push' their friends' accounts. This seems to be the whole philosophy behind guilds and the 'Invite a Friend' button. The only difference with friends who have distinct, identifiable IP addresses is that the 'pushing' cannot be traced further than their guild connection.
This 'no-pushing' rule could be used to suggests that guilds are wrong.
Take this scenario:
A group of friends who do not use each others' internet connection but all play FoE can just as easily push their friends' great buildings as those people who share connections.
Now here is another scenario:
What if several players connect via a public wifi such as an airport or bt openzone or an internet cafe? Two players could either be in the same guild or different guilds and that IP address would be flagged for multi-accounting.