DeletedUser1032
The game is beta. Hint was talking about the BETA beta server,lol.
LOL! Beta of a beta :-)
I think I'll wait until 1.0 is out before investing real money in diamonds.
The game is beta. Hint was talking about the BETA beta server,lol.
Its just a server were important changes are rolled out first and tested.. http://beta.forgeofempires.com/LOL! Beta of a beta :-)
Its just a server were important changes are rolled out first and tested.. http://beta.forgeofempires.com/
A member of my guild (who has a lot less points than I do) has his GB up to level 5 now, only a few FPs from level 6.
I on the other hand am still on the 4 BPs for 4 different GBs. Still no more BPs since the day after GBs were released, with over 100 polishes/motivations/plunders a day.
Like I said, disillusioning.
So how come they're not listening to the players? Hint mentioned in one of his replies that many of the issues we are complaining about now have been already raised by the beta's BETA community. Yet we seem to have the same problems. I thought that betas were supposed to iron these things out. I'm not doing much programming any longer, but I used to work for software company, so I know how important it is to actually listen to what the customers want... or don't want. Yet we're seeing not only regular players, but also some of the diamond players, complain about some of the recent changes to the game. The GBs was one thing, but have you seen the thread regarding tomorrow's update? Geez, talk about sticking a stick into a hornet's nest.
Second thought... small wonder that my previous employer went out of business. Dude rarely listened to the customers. If we did things his way, our software would still run on DOS :-)
Where are these people that are buying diamonds then complaining that the stuff they can buy with them is too good? I haven't seen them...
Why doesn't Innogames "do something"? Because it's a handful of people complaining out of thousands, just like it is every time a new feature is added. The game is a work in progress, and the devs have every right to change up the advantages given to diamond users, and/or how much those advantages cost.
In no way, shape or form is my opinion somehow an indictment against the diamond player. I fully understand what the diamond player means to the continued development of this game we play, insomuch that in part, they help pay the bills. My point is that prior to GB's being released, the gap between the two types of player wasn't so glaringly wide. I also have freely admitted to using the sponsorpay offers to buy production & cultural buildings, so again I have no beef with the concept of diamond players.
I DO however have a problem with giving such a "powerful and unbalancing" tool to the paying playerbase who only need to open their wallet. IMHO, there were few ways to keep that power gap narrow enough between the diamond players and non diamond players with the primary means being the PVP aspect of this game and that has now went away unless I am willing to open my wallet and try and keep up with the Joneses. Echoing the point of the above poster, fighting against an army whose attack/defense is boosted by 50% is going to be bad enough in the early game (effectively moving your opponent up a tier in troop power), but in mid-game to late game it's going to be impossible. For a CA vs CA army matchup, where the attack/defense is already around the 30's, the 50% boost is effectively a 2+ tier increase. To more or less give immediate access to such a powerful tool via RMTs is unbelievably unbalancing.
To me, as a diamond player, I have enough advantages without having something THIS powerful. The only way they could make it easier is to install a "auto win" function for pvp battles (of course @ 10 diamonds a pop lol).
Understood, and taken into consideration. And since you've asked... here's one from this very discussion, page 4.
Here's another one, Player645 from Arvahall. Dude was, by far, our world's biggest player, with over half a million points, and a diamond user too. If you're able to somehow check his one-man's guild profile, you'll see his reasons for quitting (I'm not able to copy/paste from that page).
These are just two examples that I've quickly pulled out for ya. I'm also a diamond user, although my diamonds came through sponsorpay. And I've been rather outspoken on this forum about this issue ever since acquiring both of my circuses and realizing that nonpayers will never be able to get those, nor compete, no matter how many hours they put into the game. In my opinion, since most players are nonpayers, all players should be able to achieve the same goals, with only time and effort being the difference between paying and nonpaying players. Diamonds should be there only to speed things up or make them easier, not to kill competition.
To give you an example from my own gameplay... I'm not a regular diamond user, only got them two circuses so far, and a couple of land expansions. Yet I can beat half of my neighbourhood, plus some, while still expanding my military capabilities and being rather new to the military aspect of this game. The challenge, and the motivation, came from one of my plundering neighbours, and I have enjoyed the challenge. Dude's not plundering any more (I actually got some defenses now, which took some time and doing, which made the planning part fun), and in a few days I should be able to kick his butt and repay him in kind. He's got seven plundering notches on me, I want seven plundering notches on him.
Now, I can imagine me spending some diamonds, getting them fancy military GBs, getting my units all overpowered. With enough diamonds, I could probably get that done within a week or two, considering that my guild would help with the GBs leveling up. Say hello to plundering my old neighbour, with my units beefed up to 150% attack, or whatever it is that's possible with maxed out GBs. All with zero effort on my part.
But where is the challenge? No challenge in play, no motivation to play, as everything becomes automatic, expected, and redundant. And no competition in sight, unless there is another diamond player in my neighbourhood. I might as well quit now, otherwise it would become nothing but a clicking game for me. I can click playing minesweeper.
As for those of us who seem to "complain" a lot on this forum about these issues, I think you fail to understand that we do so not because we wish to flap our gums, but because we actually care about the game. Perhaps those silent thousands don't have enough time to get involved in these discussions, or perhaps they just don't care. I do, and I would like to see this game keep at least some semblance of competition. But from my standpoint, if I spend a thousand bucks on diamonds today, the way diamonds are currently used in the game, I've just killed any challenge this game had to offer. What will I be left with? One or two diamond players in my neighbourhood, if I'm lucky? No, thanks.
It makes sense to stunt the rate of finding the blueprints initially, rather than have the servers flooded with them when the super active players get to doing their thing. Once they're out there, they're out there.
Well I skimmed it, and it looks like just the same old complaining.
As for those of us who seem to "complain" a lot on this forum about these issues, I think you fail to understand that we do so not because we wish to flap our gums, but because we actually care about the game. Perhaps those silent thousands don't have enough time to get involved in these discussions, or perhaps they just don't care. I do, and I would like to see this game keep at least some semblance of competition.
Well I skimmed it, and it looks like just the same old ignorance from people who do not wish to understand what makes a good game.
You got what you asked for, but you wouldn't admit even if diamond buyers were dropping like flies complaining left and right. It is becoming a known fact that diamond buyers sitting on GB's are bored of having zero competition.
I have already proposed that you all gather up in a neighbourhood and let normal players have competition intact. It is a little late though.
Inno can afford TV adverts in the worlds most expensive country. I don't know where you get the bulk income from, but it's certainly not from selling diamonds and gold.