Event Mini Game;
This is perfect as is - NEVER change it!!
Despite what some say, the St. Patty's event mini game was great too! I *
MUCH* prefer actual thinking/strategic games vs. the mind-numbing dullness of just looking up a chart to see what math says are the 3-4 most optimal choices of the 9-12+ various 'chests/animals/players/etc...' to pick every damn time.
Any idiot can look up the FoE wiki page and read a chart. The best events are those that require some level of brain cell exercising to achieve the better results.
Agree with most of this. I like Archeology a lot; it is a bit like playing backgammon in that it needs skill to do well, but also has an element of chance. A player with a good strategy will usually win in backgammon, but can lose when an inferior player gets a very fortunate series of dice rolls.
Same in Archeology: a good strategy for using tools and choosing which squares and which vases to uncover will usually lead to better outcomes, though sometimes you can run into an unlucky streak (e.g. and thus not getting a really desirable DS).
Which is why I detested the St Paddy’s day event. After beta playing, it was clear only 2 or 3 major strategies could be selected: e.g. very intensive, to more hands-off. Once selected, it was boring, repetitive,
very time-consuming, and just not fun. Had the game permitted
any real strategic choices, such as picking which manager to upgrade instead of being forced to upgrade certain ones, then that would have allowed for real creativity. Also a greater risk of totally messing up, but that's a lot more fun. Risk-adverse players could still have followed a Beta-tested formula to get the main event building.