The Tominator
Sergeant
it signifies how much diamonds its gonna cost you to play itWhat do the numbers on top of each node signify??
it signifies how much diamonds its gonna cost you to play itWhat do the numbers on top of each node signify??
If on mobile ... go to inventory, it's at top of the Special Goods listing bottom right when you look at your goodsWhere do we see how many of these Quantum medals we have??
On Mobile, go into your inventory, look at goods, it's at the top of your special goods listing on right hand sideWhere do we see how many of these Quantum medals we have??
I agree with your comments. What has been removed is the real-time element of fighting against an enemy , alongside your team, who had the ability to fight back. For those who never got a chance to play as it only remained on PC, you missed a great part of this game and the part which build strong guilds as players had to fight together. and yes I know there were scripts which spoilt things, but it also made guilds stronger as they learnt to fight against them. if inno find a way to re-introduce that I would be all for it, These static fights to get to a target faster than the other team and pick up rewards on the way are a little ho hum.Let's take this idea a little further but before I do I wish to state a made an observation:
On this thread I see many comments, mostly negative with one or two positives. After each comment there may be one or two replies and then that's it, nothing more. What I do not see is discussion where an idea is taken through to closure or completion. Worse still I don't see any Inno team here helping in 'those' discussions? If Inno team are I apologise, I just can't see you! Back to Live-Play:
In discussing this idea with other players, also seeking a solution to the lack of real-time play (all the elements GvG had), this idea could be expanded on as follows:
In addition to the PvP CR scenario which would then be played out on a mini GvG style map say 5 sectors(?) it could be expanded to a guild versus guild challenge where the two guilds battle out live on a system generated map of say 8 sectors? The key here is that the map is only in existence during the time of the dual. Once the dual is finished, the results are recorded (for leader board etc.) and the map is deleted.
The temporary system generated mini map solution for two guilds or two players to conduct their challenge is just that, temporary - There is no need for massive database storage and overhead with a constantly changing map containing 1000's of sectors as in the old GvG. This I imagine is a huge part of the reason why 'Maintenance and Inaccessibility' were given as one of the reasons to discontinue GvG.
This real-time solution without the need for the massive storage of map and changing data is a solution that would bring back those desperately needed elements of gameplay that are now missing.
Please discuss with solid reasons as to why or why not.
Thank you.
I think that was the whole point - you can't just accumulate a ridiculously high attack bonus and auto-click your way through, but have to go back to the Iron Age days of actual strategy and matching troop types.most players in guild starting this new game mode with the stupid 0 % bonus when we talk about fighting here.
If the setlement upgraded buildings could come faster maybe the situation could be a little less stupid, but fighting manual battles is a huge waste for us players playing this game for years.
so we know that
forgotten temples are active for 28 days & give 50% attack & 50% defender boost
tourney grounds are active for 14 days & give 25% attack & 25% defender boost
but does these boosts stack? if you have 1 of each do you get 75% attack & defence? also would 2 forgotten temples give 100% attack & defence?
Also, recording the number of quantum actions spent is of no use anywhere as it does not influence the rankings.
I also seem to remember that Innogames said when QI was first mentioned that they were actively trying to get away from the idea that players could have one city that would do everything and were hoping to get players to specialise rather than doing all the quests, all the events, all the settlements etc...
Have you also figured out, What they are good for?If on mobile ... go to inventory, it's at top of the Special Goods listing bottom right when you look at your goods
Have you also figured out, What they are good for?
I have been playing this little game since 2010