DeletedUser111815
I have a few suggestions to the pludering 'problem'...
* There seem to be quite some players who are camping in an era (I am doing this too at this point). If you are smart and/or lucky, you can obtain units from 1 or 2 eras beyond your current era which makes fighting your neighbours (and the GE for that matter) a joke. I can currently fight into L4 clearing encounter 55 and I lose about 15 rogues along the way. The same goes for attacking my neighbours. I don't think that was the idea behind fighting in the GE and/or your neighbours. Whether this is a flaw that needs fixing, I don't know, but I can understand that some players don't like it.
SOLUTION: Define the neighbourhood based on POINTS rather than ERA, so that you are coupled with players from higher eras if you decide to camp. That will encourage those players to move up, so that they can defend themselves against attacks.
* On the other side, I have to say that fighting your neighbours is a tiresome process that costs a LOT of time and the rewards are rather small. On a good day, I get 20 FPs and some goods and on a bad day I lose 10 rogues and gain no FPs. I completely understand that getting robbed sucks and that this sucks even more if this is done by a player with troops from an era (or two) above yours with GBs upgraded so that their attack power is close to 100%. No fun, agreed.
SOLUTION: Have the option of plundering OR getting points for the PvP rank. If you decide to plunder, you get NO points. If you decide to get the points, you will NOT get the option to plunder. Then, change the rewards for the PvP towers. The bonuses are, no offence, very small. I'm swimming in medals and I'm in the LMA. Getting 300 for getting the Colonial Tower is a joke, so these rewards are basically none. Why not change these into FPs or even diamonds? That way fighting gets fun and the rewards are better AND you get the plundering option slightly nerfed.
Thoughts?
* There seem to be quite some players who are camping in an era (I am doing this too at this point). If you are smart and/or lucky, you can obtain units from 1 or 2 eras beyond your current era which makes fighting your neighbours (and the GE for that matter) a joke. I can currently fight into L4 clearing encounter 55 and I lose about 15 rogues along the way. The same goes for attacking my neighbours. I don't think that was the idea behind fighting in the GE and/or your neighbours. Whether this is a flaw that needs fixing, I don't know, but I can understand that some players don't like it.
SOLUTION: Define the neighbourhood based on POINTS rather than ERA, so that you are coupled with players from higher eras if you decide to camp. That will encourage those players to move up, so that they can defend themselves against attacks.
* On the other side, I have to say that fighting your neighbours is a tiresome process that costs a LOT of time and the rewards are rather small. On a good day, I get 20 FPs and some goods and on a bad day I lose 10 rogues and gain no FPs. I completely understand that getting robbed sucks and that this sucks even more if this is done by a player with troops from an era (or two) above yours with GBs upgraded so that their attack power is close to 100%. No fun, agreed.
SOLUTION: Have the option of plundering OR getting points for the PvP rank. If you decide to plunder, you get NO points. If you decide to get the points, you will NOT get the option to plunder. Then, change the rewards for the PvP towers. The bonuses are, no offence, very small. I'm swimming in medals and I'm in the LMA. Getting 300 for getting the Colonial Tower is a joke, so these rewards are basically none. Why not change these into FPs or even diamonds? That way fighting gets fun and the rewards are better AND you get the plundering option slightly nerfed.
Thoughts?