DeletedUser96901
if your palace is ready at the time of the attack but isn't plundered then you know that person doesn't plunder
so sometimes thinking beats reading
so sometimes thinking beats reading
- If you are a dedicated player - fighting is the main part of the game. fighting in PvP whether you plunder or not is a major part of the game for dedicated players.
So if I do not fight in PvP I am not a dedicated player?
I do not need the medals, I do not need the glory and I see no challenge in fighting my neighbours.
Apart from that I agree with you.
I meant that if you are playing daily for long periods, there is not much to do except fight. You can only do so much trading, building, negotiating etc before you need to wait for the timer to kick over.... And no not fighting PvP does not mean you are not dedicated... but I would say empiricaly most players who are dedicated to the game and devote an amount of time daily will be fighters and will fight PvP as there are otherwise not enough fights...
A plunderer might autobattle everything, but not everyone autobattles, because the AI is retarded and gets your army messed up. Lazy play is always rewarded with suffering....and before anyone says it, no it does not matter if they have traz and a million unattached units IF they have any interest in winning the tourney towers, because you lose points when your army takes damage.I can hardly call a person that puts in an army and clicks on auto a fighter. If you think youdo not have enough to do you can always keep looking for incidents all the time. That is about as heroic as fighting your neighbours.
A plunderer might autobattle everything, but not everyone autobattles, because the AI is retarded and gets your army messed up. Lazy play is always rewarded with suffering....and before anyone says it, no it does not matter if they have traz and a million unattached units IF they have any interest in winning the tourney towers, because you lose points when your army takes damage.
I think this discussion is all very naive. This aspect of the game is not going to change....its part of the fundamental design of the game.
I would question the statement in italics. It's not fundamental to the design of the game, as if it were to be removed, not much would change for a lot of players.
I understand that, and I do agree that for some players the game would change a lot, and some buildings would be rendered obsolete. That being said, it would still be a game about advancing through the ages, unlocking technologies, building a city, gathering resources, and, if you want, fighting some.I do not agree with you on that. Removing it would have a big impact on the game. If I can not be plundered I do not have to defend. I do not have to plan my production. I can remove buildings and GB's that have become totally useless. I would be a very happy Sim City player.
A fighter with experience will know when to use auto battle or not. If you have the right troops, terrain and advantage then auto battle can be useful as the outcome is certain. I use it occasionally but I judge when to use it based on 23k fight experience.I can hardly call a person that puts in an army and clicks on auto a fighter. If you think youdo not have enough to do you can always keep looking for incidents all the time. That is about as heroic as fighting your neighbours.
I understand that, and I do agree that for some players the game would change a lot, and some buildings would be rendered obsolete.
I do not think that PvP should be removed from the game, but I do not think that the PvP system that we currently have should be untouchable. If, for instance, PvP was about controlling resources outside of your city (so you can risk your troops for goods if you want, but you cannot actually lose your own productions), defensive buildings would still be useful (as they would help you defend controlled resources) and you would still have to place defensive armies.
A fighter with experience will know when to use auto battle or not. If you have the right troops, terrain and advantage then auto battle can be useful as the outcome is certain. I use it occasionally but I judge when to use it based on 23k fight experience.
Again we seem to be confusing personal judgments and values with playing a game. References to 'heroic' or 'bullies' or even 'neighbours' are being infused with some sort of moral code that is not part of the game - it may be part of your life and it may be the way you play the game but it is not a rule in the game.
As for incidents - I assume you are being sarcastic?
Games change.I think this discussion is all very naive. This aspect of the game is not going to change ... its part of the fundamental design of the game. And lets remember - its a game ... anyone who substitutes real life motives or values is deluding themselves.
Not for some players. For all players. Every building with a defence bonus would be obsolete. A defending army would be obsolete. It would make it a totally different game.
This is about plundering, not about the PvP system. What on earth are you supposed to defend if you can not be plundered?
For the hard-core players and developers who are no longer in touch with the way the "common" people feel, here is a guild conversation about plunder (I have rubbed out names for the sake of confidentiality):
I can show you Guild conversations of "common" people that like to plunder and give eachother tips. Not all "comon" people feel the same.
every building that can be motivated can be plundered if not motivated
so theoretical a Tribal Square can be plundered