Mike's Mod Voice:
Please keep the discussion on topic. If you wish to discuss rogues or auto-battle vs manual, please take it to another thread.
Mike's Player Voice:
Now then, my opinion on the GB Balancing changes, GOOD! Defensive GB's have been, as we all know, next to useless, finally having an attack bonus when defending was much needed! With the attack GB's, not favourable, but that's because we have gotten used to being able to attack 50+ cities in a day, hardly realistic when forging an empire imo. Increasing the challenge is a good idea and I'm wondering what other tricks the dev's have under their sleeves! In regards the continent map, yes, it was too easy. I am soooo far ahead on my continent map, almost completed the PE map and yet I'm 15% through the tech tree and my storyline quests are back in the Industrial Era! Reducing the GB bonus means my progress though the map will slow down and begin it match my progress in the tech tree. Of course, for well established players, this makes little difference, but for new players to the game working their way up, I expect it will greatly improve the experience by balancing the progress.
Yes, this threads now look like "off topic"
Suppose this topic are talking about "GB balacing change" due to need of GvG
i am trying my best to address those change should be in GvG contential map, they should not bring this change to non-GvG part
my message keep on skip and ignored....
As u say, the rogue and AI is not part of that GB balancing due to GvG and those combat stuff is not related to GB-balancing
They are still chating about those ir-revent stuff ( look like to me ) in there
They should open another thread to discuss those subjects
Glad to see your progress in your tech tree and contential map and storyline quests
But i do not totally agree with your points on GB balancing
You are an experience player, that is "why u can progress to that goal"
You get sufficient experience of using those GB's bebefits
However, for those young player or player who is still learning, those GB attack bonus is very important to them
a reduction of 40% is critical /vital issue to them
Perosnal , i think, u find it is easy ( for new player, it is not ) becos of the GB's bonus
But i think, it is the other side of the battle
(I) the AI do not defend properly
(II) Game developer should riase the defend strength / defend attack.e,g, the sector carring out a defend bonus , then u will not find it easy to progress thro' those contential map....again, this is nothing related with GB blancing. Perosnally i think it is a design mistakes og game developer, for player to player (hoods), attacking side use their GB attack bonus, the defend side use their GB defend bonus. For ocntential map's sector, attacking side use their GB attack bonus, the defend side has no defending bonus <----that is the design mistakes. I can imagine most player reach a certain age, they all have a attack bonus, why game developer do not add defending bonus to sector to counter-act player attack bonus in order to make the game more attractive.
In short
The GB Balacing due to GvG should be delayed until further notice