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Why future events should NOT be like the Summer Event

DeletedUser17245

despyte
game is free, you only pay if you want to be best in shortest time.
 

DeletedUser97590

It's kinda like blueprints. There's a chance someone may get a complete set within a week or three, and others have to trading and trading for months in order to get their last BP. This game is made off of a lot of luck, but skill and determination (even if it's buying a bunch of diamonds) does prove to top it off in the long run

Skill can do bugger all when 9 BP trades out of 10 will give you a double of a BP that you already have.

And yes the Summer event is lame, with some of the quests being way to easy and others way to long, like scout a new province when it takes 24 hours to scout it without using diamonds, if a province is available to be scouted at all. And the Casino stuff is absolutely bonkers. Sometimes in our neighborhood no one wants any of teh prizes and they just wait for someone to refresh the wheel.


What I find bizarre about this event is the ability to get multiple unique buildings such as Kings, Queens, Confectioneries, Graveyards, and etc.

It just seems a bit out of place when you take into account past events. Perhaps it would've been more fitting to make it so that if you landed on one of these unique buildings, it would give you an updated version of the building, instead of an additional one.

Exactly!
This event is half baked. It was setup in a big hurry with little thought behind it. Too many different prizes available. It makes no sense at all compared to previous events. It looks like a marketing move, an attempt to keep players playing during the summer holidays, that is going awfully wrong for several reasons. One of the reasons is that it came to late, summer started at the end of June not mid August.


Worst event ever for the game and game balance. As for reasons why, I will post about it after the event finishes.

Doesnt anyone have a problem that gambling has become a part of this game?
Wheel of fortune is essentially a betting game where you can deposit real money (diamonds) to gain a RANDOM reward (unlike BUYING premium where the reward is guarantereed). The more money you put in (more diamond spins) more likely you are to win, which makes an average premium player want to spend more money with every spin. This is called GAMBLING in my book and it's a shame that Inno is extracting money from players like this. Especially considering the times we live in. Most of the players will make that additional payment (maybe even if they cant afford it) only to keep up with other players since the buildings offered are so overpowered. I really have a problem with this lottery concept incorporated in this game and I think Inno is being immoral for doing this.

Lottery and gambling should stay out of FoE.

This event is a huge disapointment in so many ways.

Agree with all of the above.
 
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DeletedUser

yes its a free game but it needs support and to make money. if we were all free loaders then you wouldnt have a game that is free for the hangers on who just get everything for free

and still no one force you to buy diamonds. anyway ... with diamond buildings you already have some " money pay back" cause they help a lot , and make big difference .
 

DeletedUser13805

and still no one force you to buy diamonds. anyway ... with diamond buildings you already have some " money pay back" cause they help a lot , and make big difference .

well to all those who have moaned about diamond players if they use the new diamond buildings there now diamond players lol
 

DeletedUser5514

Although i got kings and some diamonds, i must say this event, based mostly in luck and on quests taking too long, was not one i would like to see repeated on FOE...

Plus, i was after kings or queens but after refreshing the wheel 10 or more times, never seen any of those in there. After a while came back and some else had refreshed the wheel, and finally there were the kings i was searching for... lucky to have returned and to receive what i was searching for.
 
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DeletedUser1081

The events are supposed to be fun but are also supposed to generate income, which is why feedback from players is valuable, right? That's why I'm offering my observations - not to "whine" but to inspire the worthy Anwar and his hardworkin' team so that they can get me to spend more next time. :cool:

I reckon reactions to this event depend partly on what stage of the game we're at - not only what stage of conquering the map, but whether we've been playing long enough to have most/all of the prize stuff from previous events. I see how having a chance at confectionaries and graveyards is way cool for newer players (or if someone particularly wants extras), but I've already got all of those I want. So the frequency of unappealing prizes was simply too high compared to the availability/cost of tickets, making players like me less likely to spend money on trying our luck. So how about:

~ Giving double tickets for some of the quests that were harder to fulfill (Nota bene: I don't mean me! I'd already gotten through the whole map, but I see others struggling in a way that's not fun, and the rewards should be greater).

~ A bit cheaper tickets - 120 diamonds per ticket is a LOT considering the number of prizes that weren't especially attractive. If it were 100 each I'd buy more, and if there were a possibility of buying a handful of tickets at a bit lower cost-per than a single one (say 6 for 500, if they cost 100 each) I'd definitely go for that.

~ Now that I've read (somewhere around here) that I won't get any avatars that I already have, I'll be more willing to take a chance on some wheel configurations. So why have I learned that only at this late stage in the event? That should have been included the event information right from the start.

~ If the long-awaited gift-giving function were available I'd be way way happier about the heaps of buildings I've won that I have either no space for or no desire for.

~ Speaking of space, how about making an expansion one of the prizes? That would really be an attraction!

~ As I said in some earlier post I'd prefer more control over the choice of prizes - the spring event "shop" suited me a lot better than a game of chance. To combine elements of both styles: How about a shop that includes a "mystery box" or a slot on the wheel that lets you choose from among three prizes?

~ And please cease with the non-skippable plunder quests, okay? I'm real glad there was only one of those in this event, but still! How about "plunder 5 buildings or polish/motivate 20"?

Hope some of that is constructive. Enjoy :cool:
 
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DeletedUser1184

I found, as with all quests, its over too soon. Or rather I've completed it too soon. I personally think it should just keep giving you quests to acquire ticket until the event ends. The 24-hour production request quests are easily workable if you just set them running in advance. That's what I did, that way you never need to wait for more than say 8 hours to move onto the next quest.

As with all of these events I've completed it in no-time and then back to the normal game.
 

DeletedUser1032

Me thinks that it was a good event - once I figured out to save my tickets. At the beginning I'd start spinning the wheel while holding only one or two tickets. Lame chances. So I stopped that, did all the event quests, saved up twenty tickets or so, waited for a good wheel to show up... Ta-da, now I have a full PE defense, got some nice PE buildings, extra 400 diamonds, and various smaller stuff (wishing well was one of them). Not bad for this event.
 

DeletedUser4800

I think it was a fun event. I'd like Innogames to continue coming up with different and unique events in the future.

I think this one was a really powerful event that had some amazing awards and while the randomness may have been bad for certain people it was still a fun event in which I believe most would have won at least one good building.
 

DeletedUser97590

The events are supposed to be fun but are also supposed to generate income, which is why feedback from players is valuable, right? That's why I'm offering my observations - not to "whine" but to inspire the worthy Anwar and his hardworkin' team so that they can get me to spend more next time. :cool:

I reckon reactions to this event depend partly on what stage of the game we're at - not only what stage of conquering the map, but whether we've been playing long enough to have most/all of the prize stuff from previous events. I see how having a chance at confectionaries and graveyards is way cool for newer players (or if someone particularly wants extras), but I've already got all of those I want. So the frequency of unappealing prizes was simply too high compared to the availability/cost of tickets, making players like me less likely to spend money on trying our luck. So how about:

~ Giving double tickets for some of the quests that were harder to fulfill (Nota bene: I don't mean me! I'd already gotten through the whole map, but I see others struggling in a way that's not fun, and the rewards should be greater).

~ A bit cheaper tickets - 120 diamonds per ticket is a LOT considering the number of prizes that weren't especially attractive. If it were 100 each I'd buy more, and if there were a possibility of buying a handful of tickets at a bit lower cost-per than a single one (say 6 for 500, if they cost 100 each) I'd definitely go for that.

~ Now that I've read (somewhere around here) that I won't get any avatars that I already have, I'll be more willing to take a chance on some wheel configurations. So why have I learned that only at this late stage in the event? That should have been included the event information right from the start.

~ If the long-awaited gift-giving function were available I'd be way way happier about the heaps of buildings I've won that I have either no space for or no desire for.

~ Speaking of space, how about making an expansion one of the prizes? That would really be an attraction!

~ As I said in some earlier post I'd prefer more control over the choice of prizes - the spring event "shop" suited me a lot better than a game of chance. To combine elements of both styles: How about a shop that includes a "mystery box" or a slot on the wheel that lets you choose from among three prizes?

~ And please cease with the non-skippable plunder quests, okay? I'm real glad there was only one of those in this event, but still! How about "plunder 5 buildings or polish/motivate 20"?

Hope some of that is constructive. Enjoy :cool:

Absolutely agree with this. Very fair and objective comments.
 

DeletedUser

i think most part of the reason for this event quests taking too long to complete is because we are all in greatly enhanced ages where provinces are not containing pushovers NPC in only 3 or 4 sectors... and of cos the scouting of new provinces also got ridiculously long compared to hi-ho-silver from the bronze age... :rolleyes:

if really think back to recall past events, all the quests are actually asking for the same stuff to do... that's why i hate the research tech quest cos i know there will sure be a couple of them popping up, but i do not want to advance to the next age... :p
 

DeletedUser100423

lol, my luck must be worse than your, I mainly win the male avatars (and I am a female)

sorry, but how on earth can you get more spins without spending diamonds as once quest is finished so are the chances of getting tickets.
 
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DeletedUser9168

Hi lady muck
If you wait a couple more days till the event starts, all will be revealed! But nobody has to participate in these extra events INNO provides for us - they are just an added bit of fun for those of us who enjoy them. Like the rest of this game it is perfectly possible to play without resorting to spending diamonds - but - who knows - you might even end up winning some!

Please Note:
The rest of this thread is discussing the 2013 Summer Event - there is no guarantee 2014 will be exactly the same
 

DeletedUser5180

I like free. Nough said.

I agree, as one who likes a good old moan (and usually INNO are my target) i don't understand those players who come to the forum and moan about these events.....it's an extra so even if you fill your inventory with absolute rubbish prizes it's cost you nothing to play the event (unless you choose to buy diamonds) so you're no worse off than if you decide not to play the event at all.

This year there will be the usual research a technology (quest 4 i think) , i have deliberately not finished the tech tree as all 40 fps i get a day go into other guildmates gbs. I have to decide whether to research the next tech which is 120 fps or give up donating for 3 days. Am i complaining.? NO, because nothing forces me to play and if i do play and win nothing valuable to me then i've lost nothing by taking part.

ALL PLAYERS SHOULD REMEMBER THIS before greetin here that player X has won better prizes than me etc..!!
 

DeletedUser101106

Yeah, but if your event is based on a casino you have to remember that most people (other than the casino owner) actually lose there. The worst gripe I've heard was that "I didn't get enough", not that "I lost something". Enjoy a loss-free casino--nothing like it in the real world!!!!
 

DeletedUser100423

HA, everything else on the wheel is age related to town hall - except the Blueprints - my town hall is Colonial and I got a Babel BP what a rort
 

DeletedUser2989

I believe the BPs are set to "random" from any age from the one your in to BA. So being Colonial you had the chance to get one anywhere from CA to BA. Some would see it as a good thin if they are having troubles getting BP's from earlier age GB's.
 

DeletedUser100832

The problem I have is that special events are no longer a bonus. They are a necessity. In fact, they are more important than anything else. This summer event I won two tiger's dens, four shrines and three wishing wells. Not to mention random other stuff like victory towers, military buildings, houses, I don't even remember what else.

Now, the question you have to ask is: why should spinning the wheel (and getting so much stuff for nada) be more important than actual city-management skills? Any idiot can spin a wheel and win a wishing well... but not everyone can plan their economy and progress through the game well. It's just part of the general dumbing down that this game seems to be undergoing.
 
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