DeletedUser17245
despyte
game is free, you only pay if you want to be best in shortest time.
game is free, you only pay if you want to be best in shortest time.
It's kinda like blueprints. There's a chance someone may get a complete set within a week or three, and others have to trading and trading for months in order to get their last BP. This game is made off of a lot of luck, but skill and determination (even if it's buying a bunch of diamonds) does prove to top it off in the long run
What I find bizarre about this event is the ability to get multiple unique buildings such as Kings, Queens, Confectioneries, Graveyards, and etc.
It just seems a bit out of place when you take into account past events. Perhaps it would've been more fitting to make it so that if you landed on one of these unique buildings, it would give you an updated version of the building, instead of an additional one.
Worst event ever for the game and game balance. As for reasons why, I will post about it after the event finishes.
Doesnt anyone have a problem that gambling has become a part of this game?
Wheel of fortune is essentially a betting game where you can deposit real money (diamonds) to gain a RANDOM reward (unlike BUYING premium where the reward is guarantereed). The more money you put in (more diamond spins) more likely you are to win, which makes an average premium player want to spend more money with every spin. This is called GAMBLING in my book and it's a shame that Inno is extracting money from players like this. Especially considering the times we live in. Most of the players will make that additional payment (maybe even if they cant afford it) only to keep up with other players since the buildings offered are so overpowered. I really have a problem with this lottery concept incorporated in this game and I think Inno is being immoral for doing this.
Lottery and gambling should stay out of FoE.
This event is a huge disapointment in so many ways.
yes its a free game but it needs support and to make money. if we were all free loaders then you wouldnt have a game that is free for the hangers on who just get everything for free
and still no one force you to buy diamonds. anyway ... with diamond buildings you already have some " money pay back" cause they help a lot , and make big difference .
The events are supposed to be fun but are also supposed to generate income, which is why feedback from players is valuable, right? That's why I'm offering my observations - not to "whine" but to inspire the worthy Anwar and his hardworkin' team so that they can get me to spend more next time. :cool:
I reckon reactions to this event depend partly on what stage of the game we're at - not only what stage of conquering the map, but whether we've been playing long enough to have most/all of the prize stuff from previous events. I see how having a chance at confectionaries and graveyards is way cool for newer players (or if someone particularly wants extras), but I've already got all of those I want. So the frequency of unappealing prizes was simply too high compared to the availability/cost of tickets, making players like me less likely to spend money on trying our luck. So how about:
~ Giving double tickets for some of the quests that were harder to fulfill (Nota bene: I don't mean me! I'd already gotten through the whole map, but I see others struggling in a way that's not fun, and the rewards should be greater).
~ A bit cheaper tickets - 120 diamonds per ticket is a LOT considering the number of prizes that weren't especially attractive. If it were 100 each I'd buy more, and if there were a possibility of buying a handful of tickets at a bit lower cost-per than a single one (say 6 for 500, if they cost 100 each) I'd definitely go for that.
~ Now that I've read (somewhere around here) that I won't get any avatars that I already have, I'll be more willing to take a chance on some wheel configurations. So why have I learned that only at this late stage in the event? That should have been included the event information right from the start.
~ If the long-awaited gift-giving function were available I'd be way way happier about the heaps of buildings I've won that I have either no space for or no desire for.
~ Speaking of space, how about making an expansion one of the prizes? That would really be an attraction!
~ As I said in some earlier post I'd prefer more control over the choice of prizes - the spring event "shop" suited me a lot better than a game of chance. To combine elements of both styles: How about a shop that includes a "mystery box" or a slot on the wheel that lets you choose from among three prizes?
~ And please cease with the non-skippable plunder quests, okay? I'm real glad there was only one of those in this event, but still! How about "plunder 5 buildings or polish/motivate 20"?
Hope some of that is constructive. Enjoy :cool:
I like free. Nough said.