The reason I avoided responding to your previous post is because it doesn't seem you try to look beyond what is good for you.
In this case, once you thrown away the merge 'similar progress hoods', it means that players who joined last week can be merged with with half year INA veterans. Since the highest rotation is among new players, it means that new players will become space fillers, merged at the bottom. I can go further, but I don't see the point because IMO compared with the current system, this part is a joke.
The suggestion to limit number of actions was an interesting one, but you didn't addressed the couple balance issues I noted. IMO in game that spans almost half a year, balance has a magic powers over the devs. Because people hate to put so much time into the game only to find out there is nothing else todo half way. So when something makes the game easier for everyone i.e. everyone will be able to get it sooner and it would become common instead of rare/unique, In such case unless you think that it doesn't change the balance or have suggestion on how to address it, you liking the outcome or not bare no relevance to the discussion.
Also the more I think about it, the more I am convinced that your belief that it will "protect new players" is wrong. It will defiantly not protect them, it might dissuade some of the top players, but due to much much bigger hood size IMO it will only aggravate one of the more common problems that people complain about. If you wish I can post several scenarios for you to consider.