Update Update to 1.118

Discussion in 'Announcement Discussions' started by Sovereign, Jan 19, 2018.

  1. Sovereign

    Sovereign Former CM

    Joined:
    Aug 10, 2012
    Hey all,

    Use this thread for any questions and comments on the upcoming update to 1.118. This update sees some changes to how some Daily Challenge quests, as well some changes to how sales work. Check out the full list of changes here.

    Thanks!
    Richard & Team
     
  2. Ilela

    Ilela Lieutenant-General

    Joined:
    Aug 31, 2017
    Bummer, I liked having same chest selection over all worlds.

    Anyways, when will app players be able to see countdown timer for GB collection and number of possible, available, Kraken kills?
     
    Vesiger likes this.
  3. Thomas Covenent

    Thomas Covenent Lieutenant Colonel

    Joined:
    Jan 10, 2018
    Hopefully the sound issues bug is a full fix - it's getting so sad not being able to hear my catapults raining death on my poor, defenseless enemies! ;)

    Also, any idea when we're going to get the additional achievement medals? (ie: the one for finding/collecting the 'rhino on a raft' incident, completing the challenger's chest, etc...?)
     
  4. joesoap

    joesoap Major-General

    Joined:
    Feb 17, 2013
    delighted that the gain happy & people are disappearing from the daily challenges & that the reward chests will be different for every world, was very depressing to get crap chests on 1st world & know they were going to be the same everywhere
     
    Sovereign likes this.
  5. ih8regin

    ih8regin Emperor

    Joined:
    Oct 16, 2017
    Yep, gain pop/hap were the reason to have a portion of space unoccupied, good thing it's gone. Also nice that chests now vary across worlds (why should it not be the first time?). And finally, expansions and a GB buff! Even if I'll not get to use either for a very long time, it's nice to see there are greater goals in the future.
     
  6. aquarius1960

    aquarius1960 Private

    Joined:
    Nov 27, 2014
    i use the "gain happiness on the recurring quests all the time especially when there is 2 of them such as in arctic future please keep these i also use the one in oceanic future so keep it as well especially as the main relic prizes seem to be useless faces of ancients etc they are only of use for throwing away, but even without these if folk noticed make a space in city to build 20 memorials then build and delete the 20 around 8 times which takes 15 mins so this is a very lucritive recurring task so please keep it
     
  7. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    You still get the production tasks so you still need the space.
     
  8. Test Ament

    Test Ament Overlord

    Joined:
    Aug 8, 2013
    nice: 2 more expansions :blush:
     
  9. ih8regin

    ih8regin Emperor

    Joined:
    Oct 16, 2017
    At least you can run blacksmith district on a persistent basis without any need to rebuild every day because of new DC requirements. If no production quest is active, just run them on a make helmet or 8h/4h and don't seriously care about them in the meantime.
     
  10. rontom

    rontom Master Corporal

    Joined:
    Oct 4, 2013
    Sovereign can you please clarify the SV situation, the decision to nerf it was taken in beta and subsequently we had an announcement that the decision was going to be reversed, but reading the update in here it appears that it will be nerfed after all or is this just a copy/paste issue?
     
  11. Test Ament

    Test Ament Overlord

    Joined:
    Aug 8, 2013
    read it again: this is just a a misread issue

    it will be buffed

    at the moment you get only 10 goods if you are below modern era
    with the update that will also be 20 goods (like in modern era and higher)
     
  12. Agent327

    Agent327 Emperor

    Joined:
    Nov 13, 2017
    Which means you are still wasting space and the bonus from your GB's.
     
  13. ih8regin

    ih8regin Emperor

    Joined:
    Oct 16, 2017
    Well, the space is not a big deal if you have not too many of them. And with bonus, if you first collect main supplies then blacksmiths, nothing is really wasted, either all main supplies are already collected, or the bonus is already exhausted.
     
  14. scibuff

    scibuff Master Corporal

    Joined:
    May 15, 2017
    • We have seen that the "gain population" and "gain happiness" tasks from the Daily Challenges were counter productive for many, and have removed those as a result. The mysterious questgiver may now ask for donations of coins and supplies instead.

    Really? This was the least on my problems with daily challenge quests as you could simply use the Stilt House, build in 10s, sell, rinse a repeat to reach the goal. Same with happiness and the Memorial. So you only need a single 2x2 slot to complete these! Takes a minute at most.

    How about you finally get rid of the collect 2500 silver (or adjust the goal # based on the level to which one's tavern is developed). That's pretty much impossible in IA with your tavern maybe at 6-8 slots - that means filling it up 5-8 times. Good luck with that.

    And, could you please stop adding scouting, gaining sectors and entire provinces to challenge and event tasks or at least provide alternative which doesn't force a player to progress? There's only so much ahead of one's era you can go on the map and in the tech tree!
     
  15. Kimi the Andal

    Kimi the Andal Private

    Joined:
    Nov 23, 2016
    Nice changes.

    In terms of the comment about whether or not to withdraw a progress point when you don't complete a challenge - I assume this is referring to daily challenges.

    Personally I'd be all for not withdrawing a point (so +1 for completing a challenge, 0 for not).

    When daily challenges first came out I was completing pretty much all of them as it was something new and I enjoyed the extra rewards, but now even on my main world I often don't bother unless it's a chest I really like and/or it's straightforward to complete. The chances of that being the case for 7 days in a row is pretty much nil, and the -1 for not completing a challenge actually puts me off doing the ones I'm 50/50 on. I know I'm almost certainly not going to see the challengers' chest anyway, so there doesn't seem much point going through the hassle (some of them are a real pig to complete).

    On the other hand if there wasn't a -1 for not completing the challenges, I'd be more inclined to do more of them as I know I'll be getting that challengers' chest and a shot at a nice reward at some point, rather than just sliding back to 0 if there are a couple of days with awful chests/crazy challenges. And as I say this is my main world, on my other worlds I hardly bother at all and so the challengers' chest is pretty much irrelevant, which is a shame (I'd definitely do more of them here too if the -1 was removed). I don't mind the difficulty of them and the rewards are fine, but removing the -1 would make things more balanced for me.

    That's my two cents.
     
    Last edited: Jan 20, 2018
  16. Ilela

    Ilela Lieutenant-General

    Joined:
    Aug 31, 2017
    @scibuff I agree with map based challenges to be removed.

    @Kimi the Andal you seem to not understand what challenge means. That -1 is supposed to be challenging part. If it was removed, it wouldn't be much of a challenge to complete.
     
  17. Pink.Buffoon

    Pink.Buffoon Guest

    I think that even something like -0.5 instead of -1 for not completing a challenge would be a great encouragement for players in your situation to do some more daily challenges.
     
    Kimi the Andal likes this.
  18. Kimi the Andal

    Kimi the Andal Private

    Joined:
    Nov 23, 2016
    I do understand what 'challenge' means, thanks :lol: Removing the -1 hardly takes all the challenge out of it, as the tasks themselves generally are still quite challenging to complete and this isn't affected (occasionally you get a real easy one, it just varies). It is a 'daily' challenge and not a 'weekly' challenge, so removing the -1 doesn't actually affect that aspect. If anything this is more to do with the weighting of the rewards (ease of access to the challengers' chest), rather than the actual difficulty/challenge of the tasks themselves.

    It's obviously something they're reviewing though, possibly because it's not getting the engagement they were hoping for (I'm in the top guild in K and many of the members don't bother with them anymore, which makes me wonder about the more casual player base).

    My view is that changing the -1 would improve this part of the game and create more engagement with it, but obviously there will be others who feel it would make it too easy.

    @Pink.Buffoon -0.5 would be an improvement in my view, yes. Could be a good compromise
     
    Last edited: Jan 20, 2018
  19. Ilela

    Ilela Lieutenant-General

    Joined:
    Aug 31, 2017
    Getting the 7/7 is supposed to be a challenge in itself not to be easy. I don't know what kind of challenges you are getting. As long as you are completing more of them than you lose, you should reach 7/7 thus its a challenge. It testes you.

    Imagine game where every time you face boss, you attack it, die and have to repeat battle but it's HP is where you left it. Even a lv 1 player without any items could defeat last boss given enough time and chances. That doesnt make you strive to become stronger.
     
  20. scibuff

    scibuff Master Corporal

    Joined:
    May 15, 2017
    Alternatively, how about giving us the ability to "release" and repeat a province. Only provinces with a chest as the reward (and in the most recent era would be releasable - i.e. you cannot repeat an bronze age province when you're in EMA)?
     
    Vesiger likes this.

Top