DeletedUser108179
The last two changes have made the game worse. freezing is common feature, GvG becomes a nightmare, the 70% bug is back, even "System error main cannot load" (?!?), everything is ages slower than before.
And NO, it is not my internet, same at 100 Mbps dedicated office connection, at home, and mobile WiFi. Even using multiple networks simultaneously does not help. This is not only a coding issue, it is server capacity as well. At peak times when EUR or US "wakes up", don't even try to open the message board. Turning circles and shield/swords everywhere to stare at.
The best game and graphics don't help - if the game can't be played. Your developers should play, no "Inhouse" via LAN cable to server. They should face the music and waiting time from elsewhere - then they would know. Maybe they can figure then that players don't want to stare longer at loading screens rather than being able to actually play the game.
And NO, it is not my internet, same at 100 Mbps dedicated office connection, at home, and mobile WiFi. Even using multiple networks simultaneously does not help. This is not only a coding issue, it is server capacity as well. At peak times when EUR or US "wakes up", don't even try to open the message board. Turning circles and shield/swords everywhere to stare at.
The best game and graphics don't help - if the game can't be played. Your developers should play, no "Inhouse" via LAN cable to server. They should face the music and waiting time from elsewhere - then they would know. Maybe they can figure then that players don't want to stare longer at loading screens rather than being able to actually play the game.