I'm sure this is going to please naveenkr immensely
..... the units on the battlefield now appear to occupy one and a half hexes, which does somewhat hinder precise targeting when several units are adjacent to each other.
...on the plus side, battlefield performance does appear to be improved... so I can now target the wrong units that much quicker
Whoa whoa whoa.. WTH.. I just asked when the big sized troops will be solved, but wait, Is this an advanced version to it..? :confused:
Until now I'm losing units coz clicking in wrong hex forwards my units deep in, making it vulnerable to enemy troops. And this adds a lot more pain to it. I'm not blaming any mods, as they dont have any relation with these bugs, what I'm asking is, they tested it in the beta right..?
Update : After testing it on my own, Same glitch happening to me too.. So everyone will suffer it..
Looks like my copters are drunk and flies higher than its altitute limit..
"Something is better than nothing" Atleast I'm ok with the big sized troops too, but this is lot more frustrating. Especially when most of the troops are adjacent to each other..!!