DeletedUser97603
min. and max. age/era settings must be implemented quickly.
I dont like random age BPs.
I dont like random age BPs.
I understand what you are saying and why you are saying it BUT if it was going to be released differently on en it would be tested in that format on Beta first so we can say with near enough 100% accuracy that they way it currently works there, is the way we will get it on Wednesday (perhaps minor bug fixes will be done) but the functionality will be the same.
Also what you are saying in regard to it being a compromise or addition to polivating rather than a substitute is correct. I guess we wait till wednesday, do some analysis and then draw conclusions
Since i play in this other world and have tried it its not too bad, yes if you have lots of decorations they will get polished but polish rates will go up. so if you get rid of most decorations you will still be better off with the increased potivation even with a few decorations polished.
You can if you want to still go to the city and manually chose the building to be polished so theres no random BP's if you stay manual as today.
so for all those worried please stop. You can still potivate as today or for quickness (3-4 mins for 80 players) you can click the aid button
Its not what we can do to others But i think the main worry is what others will end up doing in our city with this new feature... Since its going to be so very easy most of the players would just click on this new Aid Button instead of taking the trouble of visiting cities and if the Aid button has got its priorities wrong then the receiver will not be benefited by the M /P ...
I also play on the server-that-cannot-be-named ... My city has decos from stone age till my current age (HMA) ... today everything was polished including all my stone age decos which I have got quite a few littered in my city over there ... Only a Few HMA buildings were motivated... Now my question is Why would it skip motivating the current age buildings and instead polish stone age decos??? Doesnt it look by this that polishing is given more preference over motivating and not the building's age ??? Why would this new feature need to have polishing of deco's in the first place ?? The biggest problem of this new feature can be solved in a simple way just by making this Aid button to ignore all decos before releasing it on the live server ... Why does it need to be rushed job always?? just one week trial and immediate releasing on the .en server next week ...
I know this is too early to say anything about this new feature without actually testing it here on the live server ....but going by the past record Not much changes from the server-that-cannot-be named to when it reaches .en server ... Hopefully this time i sincerely hope there are positive changes in this feature from what we are seeing over there by the time it arrives on this server...
regards
ddevil
I'd rather have it not random, and following a table that always motivates then polishes in a specific order such as:
1. Motivate Event items first from current age to oldest
2. Motivate all buildings from most supplies / coins given to least
3. Polish items from highest happiness given to least
I'd rather have it not random, and following a table that always motivates then polishes in a specific order such as:
1. Motivate Event items first from current age to oldest
2. Motivate all buildings from most supplies / coins given to least
3. Polish items from highest happiness given to least
or simply only the 2nd pointI'd rather have it not random, and following a table that always motivates then polishes in a specific order such as:
1. Motivate Event items first from current age to oldest
2. Motivate all buildings from most supplies / coins given to least
3. Polish items from highest happiness given to least
This is great until a person needs polish first like I do in my main world. Everyone is different about what they prefer so there is no set order that would make everyone happy.
or simply only the 2nd point
"Motivate all buildings from most supplies / coins given to least including event buildings"
because: the best coin building for motivation is:
surprise the regular 1 day house (condominium) from contemporary era
it also gives more than the Haunted House from the same era :eek:
(per house not per square )
so why should be event buildings preferred if they give less :confused:
This is great until a person needs polish first like I do in my main world. Everyone is different about what they prefer so there is no set order that would make everyone happy.
The best option is, as you say, to observe how it functions in practice on the live server
I know this is too early to say anything about this new feature without actually testing it here on the live server ....but going by the past record Not much changes from the server-that-cannot-be named to when it reaches .en server ... Hopefully this time i sincerely hope there are positive changes in this feature from what we are seeing over there by the time it arrives on this server...ddevil
your observations is what most players are worrying about. if releasing a new feature, get it right so it actually benefits players.
still, lets wait till wednesday and see what happens
No, No, No.
Seems to me that people and Inno seem to forget the whole purpose of 'beta testing'.
This frustrates me more than anything, a complete and utter lack of willing or understanding on how test cycles are performed and how to address defects. You don't release it to live unless you are 100% sure it meets customer requirements/expectations.