' . . . . If decs are coded to be the lowest priority then this will be a great feature and gets a massive +1 from me . .
. . . I'd have hoped that priorities for the aid button would all have been coded BEFORE release as too often new features require fixing AFTER release, but i agree it might get the lazy gamers supporting their guild mates more
'.
Careful here, is Scarecrow is a decco (no road)? Tree of Love and Festival (Christmas Tree) are also deccos and also give more than some culturals you may have laying around.
@Star - equal to distribution among buildings is
exactly the weakness of this feature. Many (call it very many) don't want 'equal' distribution. 'Polish biggies then motivate' (or something quiet similar) is a fairly common profile statement. Don't you read the profile statements of your own Guild? Wouldn't it be nice if your guildies could get the same rewards consideration from their neighbors for the quick visit? Would certainly make them happier, I should imagine. Have you thought of possible benefits to your guildies that far ahead?
What is needed is for the
city owner to have a menu that they can access/update that will give preference to what gets hit and when. And, naturally, the menu will have to allow specific buildings - for example: SoK before Oasis. Both give dual results, so a weakness, especially for those with multiple SoK's for example. Actually anyone with multiple anythings (that is pretty much everyone if I'm not mistaken) will gain little (maybe it will 'hit', maybe it won't) without owner control menu. How about 'Polish my Farms first then other supplies? Polish graveyard only? At least with a choice menu the owner will have some control over what they receive. And - attn:Mr.(?) akbhoy67 - this will go further too also progress your very reasonable insight as non-frequent guild participation in an even better way. After all, why settle for a random, 50/50, maybe they want it, maybe they, don't visit from a 'little' participator when we can get the 'little' back in the game
and actually provide what is needed/wanted?
Hey people, how about a system that may generate more Pol/Mot and may produce benefits you actually want?
And, not to mention the fact that the 'equal distribution' sounds suspiciously to me like the random blueprints/rewards from Wishing Well algorithms. Star,you're indicating this is a 'random generator', and I for one am not convinced that random should be the first (make that only) choice.
-1 (a big -1). Not well thought out (equal distribution - gimme a break) and [guaranteed?] unintended consequences. This requires a well thought algorithm and non-spaghetti like coding to avoid future unintended consequences,
and the unconditional willingness to listen to gamer input and make necessary adjustments.
History here tends to argue against any (let alone all) of these things happening.
. . . . mk