Where in the world are roads built to examine trees lol, not even in tree exhibitions.
I think @Philodus point is more that the general logic structure of the game has been abandoned.
Yes, the loss of CONTINUITY is what I was saying, and we have lost it big time. It's a game, so the rules are made up, but 2023 saw the established rules for the past decade of the game get thrown out the window. decoration type things now need roads and carry big bonuses, while large working buildings that should probably need 2 lane roads like tower of conjunction require no road at all. Happy little spa resorts that are similar to everyone's understanding of "culture" buildings whose purpose was to provide happiness, now subtract happiness. Confusing? yes... because the game abandoned it's own rule structure.I think they're trying to swerve players away from stacks of 1x1 collecting huge boosts with no roads, But at the same time making buildings that don't require any and that causes confusion.
LOL yeah that Soccer event, if you did well in it, you are set for life. Aegeans and fetas are great and require no roads, and the flowering tree is small and requires no road as well. At some point someone's going to fill a whole town with just buildings from that 1 event and won't even need much else, maybe a small section of roads for a few buildings that make self-aid kits. Sounds like a good goal for me, actually!I was saying to someone the other day how the Flowering Bougainvillea Tree from soccer last year producing Aegeans (No roads) and from that Fetas (Again no roads and no pop issues) was probably the best dia spend last year and I think it will be through this year too if they stick to avoiding power creep more.
LOL yeah that Soccer event, if you did well in it, you are set for life. Aegeans and fetas are great and require no roads, and the flowering tree is small and requires no road as well. At some point someone's going to fill a whole town with just buildings from that 1 event and won't even need much else, maybe a small section of roads for a few buildings that make self-aid kits. Sounds like a good goal for me, actually!
Those trees follow the same principle as the Blood Lilies from previous Wild Life event and would be too strong without the need of a road connection.The road requirement for the sacred trees should be removed, trees are introduced as a decorative item in BA but now suddenly they require a road connection.
Moreover, it isn't logical that some buildings bigger than trees do not require a road connection but these 1x1 trees do.
The fact were even looking at previous buildings now nearly a year old and still seeing the potential from them to do this and not the usual endless creep that something is better around the corner means they messed up along the way. Yes we've had buildings that players have wanted to earn for a couple of years from release and will focus on them in all events until they stop appearing, but the addition of creating your own via frags has put them on another level.Fine by me, lol. Would probably be faster to do Jesters Stage first via Trailside Smithy and swap into Aegean Resort later
Of course Aegean Resort boosts don't apply to the Quantum Incursions. So if InnoGames released Event buildings with Quantum Incursion boosts
LOL... yes ditto @Forwandert - I can see that designers wanted to split up the attack and defense boosts to apply to specific parts of the game in the last few months (GBG ONLY, GE ONLY, now QI Only boosts? lovely) specifically because they want to add QI and then leverage that for everyone to have to build new boosts (and troops and a settlement to support it) all over again, but it's SUCH an obvious money trap.So if InnoGames released Event buildings with Quantum Incursion boosts (alongside decent normal boosts) that could change any plans
(If anyone still cared about the forums I'd worry that we got way off topic for St Pats feedback, but, whatever. There isn't a QI feedback yet and if there were no one would care what we wrote in it.)