DeletedUser105579
Proposal:
Decorations get last priority in aid.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
https://forum.en.forgeofempires.com/index.php?threads/please-improve-aid-priorities.28134/
The above suggestion (archived) suggested that players be able to choose aid priorities; this was rejected by the devs as they didn't want aid to be more appealing than manual.
Reason:
Generally, aiding decorations takes away from a potential useful action. While this may make aiding "more appealing", it's important to keep in mind who benefits - the player on the receiving end. The player using the aid action gains no benefit, and thus does not increase its appeal.
The specific concern is in the easter event, where players have fields of decorations which often get selected over other buildings.
TL;DR
The aid button's current priorities make decorations act negatively - which is clearly not the point of the decoration.
Restatement:
Decorations get last priority in aid.
Decorations get last priority in aid.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
https://forum.en.forgeofempires.com/index.php?threads/please-improve-aid-priorities.28134/
The above suggestion (archived) suggested that players be able to choose aid priorities; this was rejected by the devs as they didn't want aid to be more appealing than manual.
Reason:
Generally, aiding decorations takes away from a potential useful action. While this may make aiding "more appealing", it's important to keep in mind who benefits - the player on the receiving end. The player using the aid action gains no benefit, and thus does not increase its appeal.
TL;DR
The aid button's current priorities make decorations act negatively - which is clearly not the point of the decoration.
Restatement:
Decorations get last priority in aid.
Last edited by a moderator: