Okay, I couldn't be bothered replying with a bunch of quotes, but some of the things getting said here are ridiculous and waaay off the point.
Firstly, this is a game, so how on earth someone can call someone else a coward is beyond me. I love to fight in this game, yet if someone twice the size of me were to threaten me with violence in RL, I'd swiftly remove myself from the situation. Also, points in this game mean nothing, so why people care who gets more I will never know. Granted, if there are people releasing and retaking their sectors to get 1st in towers, that is an unfair exploit, but all games have this kinda thing, either way, it's got nothing to do with the discussion.
It's obvious that some people are just raging that they are weaker (in game) than others and are glad to see those who kick ass knocked down a bit, being so sad that something like this actually makes them feel better about themselves. I see this kinda thing a lot in this game, and I feel sorry for people who rate themselves based upon this kinda thing. people should have the sense to rate themselves on how well they help their guild, however highly ranked they or their guild is. You're basically saying that farmers are bad players as they have less points and very few wins, when in fact, they areneeded more than fighters imo, for a guild to do well. But anyways, once again, not the point here.
I appreciate that a great many of you likely play in much older worlds than I do, so this development may not affect some of you in the same way it does us. You may remember though, in younger worlds, that most guilds usually only have 2-3 players who can auto in GvG, and THEY ARE NEEDED. How on earth are you supposed to take 80 wins against a 75% support boost before the defenders get 10???? It is the ability to auto that makes this fair, and it was the rogues that made this a viable option. As it is, you need about 20 fighters, online at the same time, to take such a sector, which is nonsense as this game has people from every time zone playing it.
If GvG were to get slower, it would be rubbish in this format, it was nicely balanced. Now, it would only be fair if the defending guild had to get 30 - 40 wins (or something like that) to break the siege, which is ridiculous. All in all, the game was running smoothly, with fair fights between guilds on the GvG map. Now, between no NPC damage and an inability to auto, if you own a heavily defended sector, it's safe as a little piggy in a brick house. I'm not whining about this because it has made things harder for me, I run the No1 guild in L World and all this works highly in our favour as we own most of the good land on most of the maps. But this is a war game and people need less reasons to be afraid to attack, not more. As people here have said, AI working in favour of not attacking would inevitably turn the game into FarmVille (which I'm sure there's a great number of closet FarmVille cases playing this game) which to me would totally destroy it.
Aaaaaanywho, could those of you just looking for a place to vent your frustration at not being as powerful (game wise) as other players, please start a new thread for whining on. This is meant for people to discuss the recent development in the behaviour of the AI.
Thanks, Gimpus :-)