A lot of negative campaigning here... I think most of the community would not be angry if the "balancing" was done by increasing both bonuses accordingly which would yield to same net effect, instead of decreasing them. But thats just human nature. We will always perceive the cuts/decreases as a negative thing.
I think most of the changes Inno is introducing here are positive and they pay even too much attention on the forum feedback. I'm pretty sure that most of their game enhancements are not exclusively based on player feedback but on actual data they gather about player activity, feature usage etc so what seems as a bad change for an individual player could be a very good change for the game overall.
In any case, if Inno really wants to pursue the utopia of satisfying both "old-resistant-to-change" players and new players who will experience the game differently than FoE veterans, maybe they should start managing the versioning of the game by world and apply the new game updates only in new worlds they open.
i am not happy with how things have been done but the nerfing of castle has been well over due
most of the loudest voices to be heard repeatedly want the game to go back to the easy way of beating the hood in 10 mins or less, just clicking auto battle, really what sort of game is that ? its not a game at all
if you dont have the time for the game then what are you doing playing a game that is not a fast paced game ?
the problem is with the castle boosts it made the game to easy and players have got so used to it being easy
now i know its hard to do hoods and i know its dam right time consuming and things should be done to reduce the time needed, not go back to the quick game but focus on what can be done to reduce the time but keep it where the game is hard
my idea is to reduce the time needed for troops to be healed would be a good step, sort the attached / unattached unit problem out just these 2 steps would reduce the time need to play pvp in a huge way and players then start to enjoy having to beat hard defenses rather than just mind numbing clicking away at an auto button
i have no sympathy for these players as they have had it to easy for to long in my book
i can only hope that it never goes back with these uncapped castles it will put it right back were it was and that's just not going to solve the problem at all
now gvg i have never wanted nor voted for
forge of empires is supposed to be a single player game of empire building with the option if you like to join a guild to help you, but if you dont want to then you didn't need to as you could play the game on your own and in the style you wish to play it
so if you was into war then you would build a lot more barracks than farms as thats the way you want to play the game, now whos idea was it to change it all around for gvg ? why wasnt there at least a vote from players who wanted it ? just to change everything around the way the company has is the only thing i am up in arms about as its just not good practice in business and no wonder so many players are dropping out like flies
as for the voucher offer thanks but i think its to little and again it would boost castle up again so it really isnt the way forward
reduce the time needed for troops is the way forward players will get used to it and there will be a game again and those players who just want speed above all else well sadly thats not how the game is, nor should it be