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Raids/plunder

  • Thread starter DeletedUser110672
  • Start date

DeletedUser110672

I am fairly new at this game and, for the most part, enjoy the passage of time, the challenges and being a part of a guild where we can do Guild Expeditions and battle or negotiate for rewards. I do have a serious problem with the raids and plundering. I have been targeted by one particular "player" for want of a better name, this player has far more experience and like to raid and plunder those weaker, this is bullying, and don't make excuses!
Apart from the moral aspect, there are those who don't feel the need to do this. In the map where you can take a province by battle or negotiation there are some with the towers that permit you to take part in PvP (player v player I assume) this is the raids?? I suggest that those that do not wish to take part in this practice be given the option to "opt out" at this point. They could not "raid and plunder" nor can be raided and plundered.
Those wishing to take part in this would be signified with a tower on their profile. Therefore, a tower they are fair game and open to raiding etc. No tower, no raid. Please do not just dismiss this idea, you are losing players who become disheartened by being attacked constantly. It is not enjoyable to open the game and find out that you have been raided and your goods plundered. DO NOT TELL ME TO DO IT TOO. I tried it and it isn't for me. Before anyone suggests maybe I should look for another game, maybe you should look for a more violent game, they are out there.
 

DeletedUser107476

The tower points are made up of all points gained from fighting, this includes GvG, Guild Expeditions, Continental Map and in the Hood. It has no impact on plundering or plundering on it. Many players will attack you just for points and never plunder.

There are a few ways to avoid plundering and these become easier as you progress. Set times so that you can be on to collect, make sure you have a defending army in place, send a friend request to the person plundering and last is to buy the city shield boost from tavern which stops any attacks on your city.

Plundering is part of the game and will not be taken out of it.
 

joesoap

Major-General
I am fairly new at this game and, for the most part, enjoy the passage of time, the challenges and being a part of a guild where we can do Guild Expeditions and battle or negotiate for rewards. I do have a serious problem with the raids and plundering. I have been targeted by one particular "player" for want of a better name, this player has far more experience and like to raid and plunder those weaker, this is bullying, and don't make excuses!
Apart from the moral aspect, there are those who don't feel the need to do this. In the map where you can take a province by battle or negotiation there are some with the towers that permit you to take part in PvP (player v player I assume) this is the raids?? I suggest that those that do not wish to take part in this practice be given the option to "opt out" at this point. They could not "raid and plunder" nor can be raided and plundered.
Those wishing to take part in this would be signified with a tower on their profile. Therefore, a tower they are fair game and open to raiding etc. No tower, no raid. Please do not just dismiss this idea, you are losing players who become disheartened by being attacked constantly. It is not enjoyable to open the game and find out that you have been raided and your goods plundered. DO NOT TELL ME TO DO IT TOO. I tried it and it isn't for me. Before anyone suggests maybe I should look for another game, maybe you should look for a more violent game, they are out there.
you say you enjoy GE, you win a battle & you get rewards, the player you refer to is just doing the same, he beats your defending army & his reward is taking something in your city that you haven't collected

and you should remember that this is a game, morals dont come into it, if a player chooses to play the part of the game that allows them to attack & plunder then fair play to them but that doesnt make them a bad person, maybe its more morally wrong for you to judge & condemn this player just because they are embracing different aspects of the game that you dont like

as for you idea, if some1 opts out of the towers does this restrict them from doing any battles, pvp, ge, map gvg etc

the neighbourhood system was changed recently so if this player is in a higher age than you then you should contact support & ask them to move you to a hood of same age players
 

DeletedUser110195

you say you enjoy GE, you win a battle & you get rewards, the player you refer to is just doing the same, he beats your defending army & his reward is taking something in your city that you haven't collected

and you should remember that this is a game, morals dont come into it, if a player chooses to play the part of the game that allows them to attack & plunder then fair play to them but that doesnt make them a bad person, maybe its more morally wrong for you to judge & condemn this player just because they are embracing different aspects of the game that you dont like

as for you idea, if some1 opts out of the towers does this restrict them from doing any battles, pvp, ge, map gvg etc

the neighbourhood system was changed recently so if this player is in a higher age than you then you should contact support & ask them to move you to a hood of same age players
Not for new players, they get lumped in with early middle people and have no chance, the AI couldn't even manage to hold off one age up. Perhaps attacking other players should be restricted to high middle and up, where they've found their feet in the game and can put up a defending army that has a chance.
 

joesoap

Major-General
Not for new players, they get lumped in with early middle people and have no chance, the AI couldn't even manage to hold off one age up. Perhaps attacking other players should be restricted to high middle and up, where they've found their feet in the game and can put up a defending army that has a chance.
like i say, they can contact support and asked to be moved to a different hood of only same age players
 

DeletedUser110195

like i say, they can contact support and asked to be moved to a different hood of only same age players
Honestly it should be that, not how many forge points you've spent on research. Move up to a new age? Get moved to a new 'hood, simple as that.
 

DeletedUser109966

It is not that difficult after a while to create a town that is un-plunderable and still be extremely productive.... you can make your city achieve anything you want according to how you enjoy the game... I can't even remember the last time I was plundered and I certainly don't rely on collecting on time...

Don't blame other players and their violent tendencies, the only reason that you are still getting plundered is you haven't worked out how to solve the problem...

This is meant as a bit of tough love... hope you read it as such...
 
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DeletedUser

-1, can only say that it would alter the core mechanic of this game to such an extent as to make it just another farming game. If you can't collect things on time, then you just have to make peace with the fact that some people will take your stuff if they can. For one thing, it ain't real stuff so chill out and for another, this game is a marathon and not a sprint, so what if it takes you longer to produce what you need? What are you rushing for? If you only have a problem with one plunderer, exactly how much damage can they do in 24hrs?
 
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DeletedUser12400

-1
I only want to help you guys understand so you can decide whether to continue playing. I hope you do, but it's completely your choice. Attacking and plunder is part of the game. If it is something you really don't care for, you might want to check out Elvenar, which is another city building game without the PvP component.

The player who is attacking you everyday, isn't doing any harm unless he/she is successful in plundering you. Houses and production buildings cannot be plundered if they are motivated, so try to build a big friends list and motivate/polish everyday. Your friends and guildmates(try to join a large guild) should reciprocate daily. This prevents anybody from plundering coin or supply. Now all you have to do is collect your goods and buildings that can't be motivated on time and you have nothing to worry about. Those buildings cannot be plundered until they are finished producing and if you're there to collect them at that time, nobody else can get them. Set the timing for every 24 hrs at bed time or something like that when you know you should have time to log in quickly and collect them. Then reset your timer for 24 hrs again and same thing the next night.

This is how the game is played, people attack you for points to compete in the PvP tower and this wins them medals which they use to expand their city. After they attack you successfully, they are given a chance to plunder from you some time in the next 24 hrs. This is an extra incentive the game gives to encourage PvP. Your defending army is automatically healed when the battle is over so the actual attack against you does no harm. It only earns the attacker some points for his/her PvP tower.

I can suggest to collect on time; try diplomacy; use city shield; get your buildings motivated; put your best defence ect.
 

Vesiger

Monarch
+1
This sounds like an interesting and not unbalanced additional anti-plunder mechanic; if you want to benefit from potentially scoring medals in the PvP tower (even if you do it, as I do, via the GE) then you have to accept the risk of being plundered. If you want to opt out, then you can't score any medals no matter how good a fighter you are.
 

joesoap

Major-General
Actually it does if the player is far more experienced than his/her victim which in this case it is.
we actually dont know the specifics of this case as we have only 1 side of it, nor can we judge either players experience, both players could have started at the same time but the other 1 could be in a guild which gives them more fps so they may be able to move ages quicker or this player may have decided that they like a certain age & decided to stay put, the other player may not be playing as long but decided to do a lot of fighting and therefore have a lot more points, but whatever the circumstances the other player still isnt a bad person because they like & use the plundering aspect of the game
 

DeletedUser109385

they like & use the plundering aspect of the game
I understand plundering is part of the game but think about it, the victim works hard to produce those goods and FPs by being active everyday and someone just comes along, beats your army with almost no losses and takes your goods is just outrages. Shouldn't the plunderer actually think about the troubles his/her victim is going through to get those goods and FPs like finding the space for them, paying to build them....If it's only once or maybe 5 times a month then I guess is no big deal but if the plunderer raided his/her victim EVERYDAY then that is just simply going a little bit over the line.

By the way +1
 

joesoap

Major-General
I understand plundering is part of the game but think about it, the victim works hard to produce those goods and FPs by being active everyday and someone just comes along, beats your army with almost no losses and takes your goods is just outrages. Shouldn't the plunderer actually think about the troubles his/her victim is going through to get those goods and FPs like finding the space for them, paying to build them....If it's only once or maybe 5 times a month then I guess is no big deal but if the plunderer raided his/her victim EVERYDAY then that is just simply going a little bit over the line.
if the goods/space & everything else you mention is so valuable then they would collect on time, if they are protected from plundering (which they can now do themselves by buying the city shield from the tavern shop) then they are never going to gain the experience on how to deal with or avoid plundering
maybe the person being plundered should think about the effort the plunderer has gone to in order to get units...the space barracks take up, the cost to recruit units, the effort to get attack bonuses, findingthe time to do the attacks, after all that effort then why shouldnt they plunder?
 

DeletedUser109385

why shouldnt they plunder?
They can plunder players similar to their experienced/strength but not players who are less experienced than them. What's the point of getting high boosts if you can plunder a player who is less experienced than you anyway?
maybe the person being plundered should think about the effort the plunderer has gone to in order to get units
Most of the plunderers I have seen just get their units(Mostly rogues) from Alcatraz so not much effort I guess, all they have to do is sit there and click on the Alcatraz but I don't know if in this case the plunderer has Alcatraz.
 

DeletedUser106696

-1

Sorry guys... but I do struggle to understand the "experience" bit... How many weeks / months / years do you need to be capable of putting 8 units into defence and rotate them around ??? And if you are unsure which units work best, ask within your guild - surely there will be many players happy to share their experience. And anybody who participates in GE will always have access to current troops - so don't squander them, but use them to defend your town.
 

joesoap

Major-General
Most of the plunderers I have seen just get their units(Mostly rogues) from Alcatraz so not much effort I guess, all they have to do is sit there and click on the Alcatraz but I don't know if in this case the plunderer has Alcatraz.
and do players just log into their cities 1 day & find a nice, shiny, brand new traz built for them
 

DeletedUser109966

I understand plundering is part of the game but think about it, the victim works hard to produce those goods and FPs by being active everyday and someone just comes along, beats your army with almost no losses and takes your goods is just outrages. Shouldn't the plunderer actually think about the troubles his/her victim is going through to get those goods and FPs like finding the space for them, paying to build them....If it's only once or maybe 5 times a month then I guess is no big deal but if the plunderer raided his/her victim EVERYDAY then that is just simply going a little bit over the line.

If you don't want your FP's nicked, concentrate on winning SoKs during events; it doesn't take all that long to win quite a few or build some FP producing GB's... You don't want your goods nicked, build some goods GB's... don't have the goods to build the GB's: then find another player who'll swap them for FP's... Can't find anyone who'll swap goods for FP's: then you aren't socialising enough and are missing out on a whole aspect of gameplay... Haven't got a BP set and haven't got the patience to collect the set: then buy the missing pieces for a tenner and help the game to exist a little bit longer.

I bet you'll enjoy the game a little bit more...

Or... just take the easier and more cost effective route and simply rely on collecting on time... and if you're late and got plundered that's the price you pay for relying on that strategy... but really what you shouldn't do is complain about players that chose an aggressive strategy and are better at collecting your goods than you are...

and in case you jump to conclusions, I very rarely plunder anyone and hated it when it was done to me...
 
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DeletedUser12400

This is a war game. That said, here is the description of the game in Google Play:

"Come and play Forge of Empires! Take control over a city and become the leader of an aspiring kingdom. Guide it through the ages, research
new technologies, expand your empire and live through an epic story. Battle other players and prove your skills as king and warlord."

"Battle other players..." and "... warlord." are pretty clear descriptions.

Regarding the "plunder" aspect of the game, it simply is a must that there is a reward for successful combat. Without it, there will be no motivation for players to fight and then no battles or warlords. An essential part of the game (by description) would be missing. Does the loot have to come from the target? If it did not, there would be no incentive to defend. Without an incentive to defend, the game again stops having any kind of meaningful combat. There are many options to avoid being plundered and plundering is also strategy for many players. As i mentioned earlier If it is something you really don't care for, you might want to check out Elvenar, which is another city building game without the PvP component. I personally have less or more than 10 buildings a day plundered but I live with it and understand that It's part of the game and I did not my best to prevent it.
 
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