Shad23
Emperor
i think if you plunder rogue hideouts it might get them mad enough to want to better protect especially if they don't have Alcatraz to produce some extra unitsbecause your idea doesn't force them to defend better
i think if you plunder rogue hideouts it might get them mad enough to want to better protect especially if they don't have Alcatraz to produce some extra unitsbecause your idea doesn't force them to defend better
I bet getting a complete Palace plundered makes them more madi think if you plunder rogue hideouts it might get them mad enough to want to better protect especially if they don't have Alcatraz to produce some extra units
i like your idea it would give possibility to lower era players to get higher era troops if there was a black market for troops , allyed guilds would trade troops so lower era players could helpout in GvG and they might place beter def troops , i find it actually very annoying when i face 2 speirfighters especially when the city i attack is at same era as i amTo balance out, when the attacker surrenders all the units gets transfered to defender. Then we will have black market for army trading.
It certainly would take time, or a great number of deals (6 military buildings, assuming two troops a day each building... I can make 12 deals, so that I get 12 unattached troops a day). Yes, we pay for the troops, but now there's no limit to the amount that a military building can produce, as I get unattached troops from my nice neighbours.lol you can only plunder your neighbor once a day and same for him so you both have to pay for new troops if you plunder each other so this would take time to do Pink.Buffoon
It certainly would take time, or a great number of deals (6 military buildings, assuming two troops a day each building... I can make 12 deals, so that I get 12 unattached troops a day). Yes, we pay for the troops, but now there's no limit to the amount that a military building can produce, as I get unattached troops from my nice neighbours.
The problem is not solved simply by stating that it'd take time. We must assume that people will do it. Now, how do we prevent it?
was simply an idea for dev 's , only way i can see is , if you plunder a military building you must wait a few days or a week befor plundering same military building in that city but don't know how that would work , i think that is a part that the dev's should work onThe problem is not solved simply by stating that it'd take time. We must assume that people will do it. Now, how do we prevent it?
if there is a limit to how much times in a week or month you can plunder a military building am not sure where there is a way to cheat here with my original idea-1 too many ways to cheat here
except if you make a rule that says it needs to be conected for a few hours for your Traz to produce but that won't pass will it lol , just trying to find a way to end fights against 2 spearfighters here if anyone has a beter idea am fed up with fighting against 2 spearfighters to many players use it as def eaven if spearfighters are way behind the era of their citys
i'v changed the proposal of my idea to include the previous quotemight be an idea to apply this only on citys that have 2 spearfighters as def , because the main reason of my idea is to stop players from leaving only 2 spearfighters as def