DeletedUser1081
Proposal: The "aid" gizmo is currently very convenient for the person clicking on the button but very frustrating for many recipients of "aid". Unless the design/development team is deliberately pressuring us all to eliminate all the decorations from our cities (the most recent ones first!) it would be excellent to adjust the "aid" gizmo to deprioritize decorations.
This has been discussed extensively in the 1.40 Feedback thread and it was suggested that an Idea thread would make the point better.
Reason: We understand that a "wish list" to let the recipient of "aid" designate what s/he wants is not a possibility, but this proposal would allow miles more players to regard the "aid" gizmo as a welcome and happy breakthrough.
No one I know has ever encountered a FoE player who actively wanted their decorations polished as a matter of priority on a regular basis so it's unfortunate that the algorithms currently used by the "aid" gizmo are so very eager to polish decorations. This means that since the "aid" gizmo was implemented people have been eliminating decorations en masse, which has multiple consequences: marring the appearance of our cities, eroding BP hunters' chances of finding structures from particular eras, threatening the well-being of next spring's egg-hiding event, upsetting people and making a whole category of structure undesirable for no clear reason. Unless the design/development team actively desire all those side effects, the priorities of the "aid" gizmo need changing.
Details: Please adjust the "aid" gizmo to prioritize things in the following order:
1] Shrines of Knowledge, Oases, HoFs
2] Coins/Supplies/Cultural Buildings (33.33% each)*
3] Decorations should only be polished if absolutely everything else in the town has already been mo-po'd.
*Added by anonymous request: The newest structures should be mo-po'd first. Tigers' Dens should count as cultural buildings; Haunted Houses and Witch Doctors should count as coin buildings.
Balance/Abuse Prevention: n/a
This has been discussed extensively in the 1.40 Feedback thread and it was suggested that an Idea thread would make the point better.
Reason: We understand that a "wish list" to let the recipient of "aid" designate what s/he wants is not a possibility, but this proposal would allow miles more players to regard the "aid" gizmo as a welcome and happy breakthrough.
No one I know has ever encountered a FoE player who actively wanted their decorations polished as a matter of priority on a regular basis so it's unfortunate that the algorithms currently used by the "aid" gizmo are so very eager to polish decorations. This means that since the "aid" gizmo was implemented people have been eliminating decorations en masse, which has multiple consequences: marring the appearance of our cities, eroding BP hunters' chances of finding structures from particular eras, threatening the well-being of next spring's egg-hiding event, upsetting people and making a whole category of structure undesirable for no clear reason. Unless the design/development team actively desire all those side effects, the priorities of the "aid" gizmo need changing.
Details: Please adjust the "aid" gizmo to prioritize things in the following order:
1] Shrines of Knowledge, Oases, HoFs
2] Coins/Supplies/Cultural Buildings (33.33% each)*
3] Decorations should only be polished if absolutely everything else in the town has already been mo-po'd.
*Added by anonymous request: The newest structures should be mo-po'd first. Tigers' Dens should count as cultural buildings; Haunted Houses and Witch Doctors should count as coin buildings.
Balance/Abuse Prevention: n/a
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