All told, the full set is a 6x7 size, and @L4 Barn + full connections on ALL buildings, it will net you every day a total of;
- 20fps + 50 goods
- 6%def + 12atk for
defending army
- 12%atk + 8%def for attacking army
- 10% coin + 5% supply boost
Now on the surface, that may not look too shabby overall, but then let's consider that alongside the Barn itself, *both* the Sunflower + Primrose buildings
also require road connections as well.
This leads to an awkward setup, where you're basically forced to run a road along the one long side of the set, plus the wonky need to run a road up the middle between two fields in order to connect the barn itself.
Adding more roads, effectively adds to the size of the set itself, which we then must factor into how efficient the overall production truly is.
(ie: if we need 14 road tiles to fully connect the required buildings to our MH, then our set balloons from a tidy 42 tiles to a much larger 56 tiles worth of space.
Also note that some of the bonuses are just plain bad - namely that ugly Primrose field since defending army stats are just cosmetic at best in this game.
Our
Attacking army stats are what truly matters in this game, even beyond fp & goods generation, as those will eventually plateau naturally on their own. (ie: you'll naturally grow your fp generation via various event buildings + GB leveling + Arc, while having a Chateaux can eliminate ALL other goods production on it's own
)
Hence why we see most regularly active players are ignoring the Barn itself, and simply using multiple combinations of Wheat + Ochre fields alongside Begonias and/or Scarecrows to maximise the attacking army boosts...
Having a colossal attack boost will then translate into being able to much more effectively farm GBG's + GE, which themselves will skyrocket your natural fp + goods production! (ie: active GBG players are pulling in 100's of fps per day!)