I agree, after spending several month playing this game and reaching the position that I am in, the last thing I want to hear is shuffle, my hood/effort is more then just the sum of its score. What people asked for was to deal with several specific issues, not break the system with shuffle every two weeks and hope for the best. Why call it hoods at all, if those are just temporary ranking holders for the tower system to work.
We loose sense of progression, if before everyone who pushed forward moved up in their hood, now your effort is gone to waste, since you are randomly shuffled every two weeks and will be placed anywhere from first among weaker players to last among stronger.
So now instead of fighting against 80 players, who you get to know over time, talk with etc you fight against 1200, with global ranking as the only way to track your progress. Which is known as futile pointless and stupid pursuit, which interest a tin portion of top level players, because simply put a new player can NEVER catch up with another player who joined a month before and put up even remotely the same effort you do(he is matched with higher lvl player, get more pvp points for every fight and gather more coins for every round) unless you spend up a lot of diamonds.(reposted from a
closed thread)
I never expected the devs to have been actually working on this issue without giving us any information.
As far as I know two major types of players complain about the old merging system, namely those super active pvp players who got stuck in a tiny hood and also those semi-active farmers who don't understand how to protect their goods. For those pvp players (actually i'm one of them as well), isn't the upcoming new feature guild wars supposed to satisfy our needs? then why do we need to change the merging system anymore. just to protect those semi-active farmers who may leave the game at any time? i simply don't understand it..
IMO the initial idea behind the new system was good and was intended to encourage everyone, however the specific implementation(from my observation here, I am not a EN1 EN8 player) seem extreme and does the opposite.
Before the merge the weaker players could at least fight in other towers and compete there with others of the same age. But now what can the lower half of the hood do to get medals apart from spending a lot of diamonds? It really took the fun out of the pvp like this to compete when I know I have nearly no chance to gain ANYTHING!
80 people who fight all for the same tower make pvp pretty pointless for most. And the pvp is what made this game fun for me.
Good point. Several people raised the issue of lower level trade and FP donations as well.