DeletedUser
Right!!! (This is an balancing problem..)
Frankly if i have to pay 1 point forge anytime i want to trade with other player, i rather prefer build the production building, even if it 's slow to produce, even if i had to destroy and rebuild to get the correct good i need. Forge point are too important too be spoiled with trade (with other player or not).
But once you have researched everything you possibly can, what else are you going to use your forge points on? They important in the beginning yes but you only need a certain amount until they won't be used in research if you have everything unlocked already.
I'm not particularly fond of using a forge point for each trade but this also slows down the game to a standard that meets the rate of resource production and building.
the other problem (if the free trade cost a forge point) is that everyone would sell and not buy (i largely prefer put an offer on the free market and wait for a deal than lose a forge point)... For a fair trade Sephrahim, all part of the deal must cost a forge point: for the one who puts the offer, also for the one who takes it.
We're relying on feedback from you guys, as we rarely get it from the Developers. So the question bounces back to you:
Do goods still disappear and you get no goods in return when
- you traded while having a forge point available
- you refreshed the page?
Do you get an error message when trying to trade without forgepoints? In fact, the game should not allow trades without them....
Anyway, thanks for testing, setting this one to "Fixed"