This may be a retread of other suggestions, but a fast track for all mini-games would be a very desired option. All these events seem to be aimed at the player with only one (1) world and time to spare. That players have all the time they need to go through countless iterations of the event or mini-game, do a couple of hundred battles out on the GbG, finish a level on the GE, collect a few rounds on a settlement, and maybe pillage a few players in the hood or snipe on GBs. So after they finish all that, they can sit around for the other 23 hours and wait for the refresh.
I don't happen to be a player with just one world, and there are many players who choose to have more than one.
So for the players who have the extra worlds, those who may not understand the mini-game, don't want to play the mini-game, or those who choose to skip the whole event because of the mini-game, give them an option. It doesn't have to be a cheap option, but not so penalized that they lose out.
Please also get rid of the calendar option in the mini-games, it's just a penalty. If you play even once, you should automatically get it for the attempt. If you don't play, then fine, you don't get the key. But making it a prize, along with everything else, divides your chances of even getting it.
But back to the fast track. If, on average, it costs a player an estimated 300 teeth to finish a level, charge the fast-track 50 teeth more. So they get charged 350 teeth, but they're done. Fast-trackers may lose out on being in the Gold leagues, but at least they can finish in possibly silver by gaining teeth through the event, dailies, and incidents.
The benefits:
-Everyone now plays events. They don't have to understand them, they just have to complete the quests to gain the necessary game currency.
-Fast-Trackers are at a slight disadvantage, it costs them more to skip the mini-game, but allows them to also complete the event.
-For players who want to experience the whole event, they can also play through it as designed
-Faster gameplay for experienced players who have multiple tasks to complete. Auto-battle is an option because it is faster.
The typical argument is "oh, only play one world then everything would be wonderful! You'd have all the time you need." Well, don't pillage when you can make your own goods, don't snipe when you can generate your own fp's. But "oh, that's part of the game". Well, having multi-worlds is also part of the game. Go to the Intro Screen - the second choice is to play on a world you haven't discovered yet. Enough said:
Just take into consideration those players who chose to do more than one world. Make events faster, not an anchor.