DeletedUser99438
You raise a lot of great points there no doubt, Galladhorn.
However the real time aspect is what sets GvG apart from the rest, from talking with other GvGers, it is the part that makes the game for GvGers ... so anything that takes from the real time aspect is likely going to be counterproductive. Can I again refer to the 10AM Calculation change (as you can probably tell I was one of those traumatised by this change!) lol ... I think we can learn a great deal from the mistakes of the past... but the 10AM change took away the real time aspect for many players, because 10AM was an unsocialable time on this server that saw many players unable to participate. GvG died during that time and GvGers were greatly unsatisfied.
While changes that accelerate and add to the game are always welcome, personally I'm happy with GvG as it is for now (aside the bugs). In my opinion, the only major problem is that the bugs make it difficult and frustrating to play. There's really no point in looking to add to/change an aspect of a game until the foundations are patched up and strengthened. You can't create a master piece on a chipped and crinkled canvas, so to speak! When the foundations are strong and working how they should, that's a time to start introducing aspects that can be developed to enhance the GvG experience.
Bearing in mind that some aspects changed in the past, albeit they were necessarily removed/limtied to stop the abuse of other areas in the game, had adverse consequences to the fast paced excitement of GvG. So not all change is positively enhancing either.
– Could GvG work in slightly different way like a more Turn based solution that does not have the Real Time aspect included.
However the real time aspect is what sets GvG apart from the rest, from talking with other GvGers, it is the part that makes the game for GvGers ... so anything that takes from the real time aspect is likely going to be counterproductive. Can I again refer to the 10AM Calculation change (as you can probably tell I was one of those traumatised by this change!) lol ... I think we can learn a great deal from the mistakes of the past... but the 10AM change took away the real time aspect for many players, because 10AM was an unsocialable time on this server that saw many players unable to participate. GvG died during that time and GvGers were greatly unsatisfied.
The big question though is – What would make GvG better, more fun and more accessible to more players?.
While changes that accelerate and add to the game are always welcome, personally I'm happy with GvG as it is for now (aside the bugs). In my opinion, the only major problem is that the bugs make it difficult and frustrating to play. There's really no point in looking to add to/change an aspect of a game until the foundations are patched up and strengthened. You can't create a master piece on a chipped and crinkled canvas, so to speak! When the foundations are strong and working how they should, that's a time to start introducing aspects that can be developed to enhance the GvG experience.
Bearing in mind that some aspects changed in the past, albeit they were necessarily removed/limtied to stop the abuse of other areas in the game, had adverse consequences to the fast paced excitement of GvG. So not all change is positively enhancing either.
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